Bought this after playing Sherwood. I enjoyed this a lot but I wish you had made more screens for it. I love the art style and game mechanics of GriffonSoft. It's fun to see your progression from this to Sherwood and I really hope you create another game in this style.
august08
Recent community posts
You go as far left as you can, which I think is where you start the game main game from after the intro screen. Climb up and as far left as you can and then leap left. You should land on a higher section that you can continue on. Hope that makes sense.
Thanks for the pokes. I play using the VICE emulator and use the snapshot save/load function to save my progress.
I've found the Friar Tuck map and managed to find 3 of the missing coins but I can't find the centre 2 in the castle and the 3 in the cave, despite pinging arrows everywhere! Any hints, tips or exact location appreciated. :-)
Also, Your idea for a sequel in the snowy setting sounds fantastic. I'd buy it.
I really love the concept of your game and have played it for about an hour over 3 sessions. I love modern spins on single screen platform games. However, the game is really hard. Frustratingly hard! It reminds me of how tough 8-bit games were in the 1980s.
Level 1 is manageable and I can complete that without dying. Level 2 ramps up the difficulty curve with the bee and cactus head. I have only got to level 3 twice and get very quickly killed by the mouse in the airplane that drops fire. I dread to think how hard the last stages are! I'm not sure I have the skill set or patience to progress any further.
It would be awesome if you had an easier mode, where enemies spawned slower and minimize the number of flying enemies to one or none at all.
Also, having to hold down a button to hold onto something starts to cause my hand to ache. If you could press the button once to grab something then again to release would help or maybe just auto pick it up.
The graphics and animation in between levels are really good and like I said earlier, this is a great concept.