Talk about ragdoll physics! I had great fun tumbling around until I fell down a hole and couldn't get up. The music and art style worked really well with the theme. Thanks so much!
Bagge
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This was the cutest thing ever. The familiarity and domesticity, the honest appreciation for dollcrafting and fact that the entire thing is a photocomic, meaning that all the things the dollmaker muse about loving is on full display for the viewer. Amazing minature sets!
Thank you so much for making this
Reading this is such a calm, cozy experience. So many good - really well drawn - dolls to meet and interact with. I love how I could take my time with every doll, and how I never had to feel that making once choice barred me from another, while the choices still made each meeting a mystery. What might this doll want?
The overall wholesome and cozy tone was contrasted with a few creepy moments and dubious choices. As can be expected when playing with dolls. And learned so much about different dolls.
Thank you so much for creating this wonderful Twine.
Amazing story about conflicted, tangled emotions. I love how the layers of the story blend together. Especially at the ending...
The music and visual art work well to enhance the writing. I especially loved how each girl had a different relationship to dolls, and how that informed their relationship to one another.
I'm happy to hear that the face worked like intended :-) I fiddled around with the timing a bit, but I think it worked out pretty well in the end.
Thank you so much for engaging with the game and leaving such a good comment. I wanted to show different aspects of what transforming to a doll might mean, and give the player the opportunity to explore those paths. I'm so glad you wanted to explore the different ways the story could go. It's such a good feeling as a game designer.
Thank you so much for your amazing comment. It means a lot to me that you engaged in the game so thoroughly.
It was interesting to explore the different paths, how the few pieces I had - the witch, the princess, the doll, the tea party and the transformation - could be combined into different facets of the same story.
The servant ending was one I hadn't planned for, but as soon as I hit upon it, it felt just right. Of course there was a way for the princess to be a doll only in function.
I loved writing the pleading as well, to show the transformation not as something bestowed externally, but as an internal longing.
Thanks again for playing the game and your very kind comment! You made my day.
Delightful game. Beautiful, atmospheric and full of heart. I love the take on vampyrism as an allegory, and what really prays on young women.
A tiny typo in both the demo and the game proper: Maggie at one point early in the games says "he girls and I were wondering if you wanted to join us in the library", without the capital "T".
How cute! Mayo made me laugh at times with her antics, and Hijiri's desperate clinging to her pride also at times made her really funny. I loved to see their relationship develop, and now I'm hungry for pancakes.
My favorite part was all those little light touches of Hijiri failing to be as above it all she thought herself to be, like when she dressed up nicely for Mayo in that scene.
Great read, thanks so much.
