Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Barely_Games

126
Posts
1
Topics
401
Followers
50
Following
A member registered Oct 31, 2021 · View creator page →

Creator of

Recent community posts

As for the wizard and the elderly characters, I think I can include them in upcoming updates, so thank you very much for the suggestion.

Regarding the animal pack, it’s definitely an interesting idea that I can consider for the future.
Thank you very much for sharing your impressions!

Sei un intenditore!

Thank you very much! I regularly update the packages and try to orient updates toward solutions that are genuinely useful. If you have any specific needs related to your project, I’d be happy to consider them for the next update.

Thank you! I hope it will be useful to you!

Thanks to you!

Thank you!

Thank you! If you’d like, feel free to share the project here once it’s finished. I’ve tested these sprites, but I haven’t seen them in action in a real game yet , that would really be the icing on the cake!

Hi! The animations haven’t been changed. I mainly worked on the colors, without altering the characters’ skins. I removed some black lines inside the silhouettes of the smaller characters, replacing them with color to give the overall visual impact a brighter feel. Essentially, the colors remain the same, but they appear lighter and more delicate. Thank you!

ahaha :) “If only I had ten hands to do everything…” 

Thanks!  Hope you find them useful! In a few days, an update with new environments for Vol.1 will be coming :)

Thank you!

Yes, I’ve already started working on a kind of operations base, and I’d like to add human characters as well to create more variety. I’ll be releasing everything little by little.

In the meantime, good luck with your zombie game!

Perfect! I have a series of updates planned across the entire sci-fi line, including new environments and characters. I’m looking forward to updates on your prototype. Thanks!

Hi Rafman, welcome back and happy New Year!

Hi!

Yes, I do accept commissions. If you’d like, you can write to me at this email address and explain in detail what you have in mind, so we can discuss it properly: barelyapes@gmail.com

Hi!

I had started creating some extra equipment hoping for more communication with you all, so I could develop content that really matched your needs. Over time, though, you ended up being the only one to show interest and make requests for that material, so I eventually moved away from that direction. To avoid confusion, I decided to remove those elements from the pack.

I should still have the helmet shown in the May post somewhere; if you’re willing to be patient for a few days, I’ll make it available again.

As for updates to this pack, I already have a character update planned with a new skin that changes the colors but not the character’s core design or structure.

I also saw that you wrote on The Dungeon page as well—I’ll finish up by replying to that post!

This package was a bit of an experiment, quite different from my usual work (I normally focus on pixel art). Because of that, I didn’t make it modular and merged all the layers, except for the internal illustrations.

I’m sorry I can’t directly fulfill your specific request, but if you want, feel free to email me at barelyapes@gmail.com to explain your needs in more detail. I could try to do a “workaround” to adapt the layout to your requirements. I say “workaround” because I can’t guarantee it will work perfectly.

From what I understand, it’s not necessary to separate the illustrations from the cards, right?

Regarding the card frame, I can remove the internal illustration, leaving only the border/frame; the file is already ready for download.

 At the moment, it’s not possible to further separate the frame into layers, as the original file isn’t layered, and reconstructing the card from scratch would be too much work.

As for cropping the illustrations (so just the illustration without the card), that’s doable, and I’ll let you know as soon as it’s ready.

If this is what you meant, I can go ahead and proceed :)

Hi! Thank you so much for your purchase 😊

By ‘card frame and background,’ do you mean the file with the card separated from the illustration?
I’ll wait for your confirmation before proceeding with your request. Talk to you soon!

I think I understand the kind of difficulty you’re experiencing. To create an effective layout, it’s important to understand and apply some fundamental graphic design principles; without them, even good elements can be hard to turn into convincing compositions.
If you’d like to explain what you’re struggling with in more detail, I’d be happy to help you bring some clarity to it!

I remember some of our conversations on gdev — it's a pleasure to see you again on itch! That's a great idea about the mockups; I had never thought of it. I'll work on it soon, thanks!

I’m glad you like it, and thanks again for your purchase! 

Which aspects do you think could be further developed?

I really like it, especially the part featuring the character with the vertical energy bar! Thanks for sharing your work!

Thank you so much for your purchases and for the generous tips, I was truly moved! :)

I really appreciate you reaching out, and I’d be happy to continue the conversation via email.

Thanks again!

XD

Thank you!

Hi :) I’m not sure if you’ve noticed, but I’m currently implementing 8-direction movement across the entire pack. If you download the updates, I recommend checking out the documentation in the devlogs!

I should be able to update the orc warrior within a few hours, tomorrow at the latest!

I’ve published the Ork spearman movement animation in all eight directions. I’d really like to hear what you think!

:)!!!!

Hi there! I’m currently working on 8-direction animations for the Ork Spearman. I’ve started with the idle state and will soon move on to the run state.

If everything goes well, I plan to update all the other characters in this and the other Pixel Quest packs as well.

Once the animations are ready, they’ll be added directly to this package.
If you feel like sharing some feedback, I’d be happy to hear what you think!
Talk to you again in the next update :)

Found the keys! I walked past that crate so many times but never thought to lower the camera… once you pointed it out, it was much easier.

To make interactive elements clearer, you might consider using lighting to highlight points of interest. A well-placed, distinctive light could naturally draw the player's attention and help guide them, along with the level design, of course.
That said, I understand you're currently focused on other aspects of the game and that this isn’t a top priority right now. Keep it up , you’re doing a really great job!

Hi! :)
I downloaded your game and was pleasantly surprised by the integration of the pixel art UI in a 3D environment. I thought that kind of style only worked well with 2D games, but here it fits really nicely!
That said, I'm having a bit of trouble: I can't seem to find the first key needed to get out of the starting room. Do you have any tips?

Hi :) I hope I can make it!

Thanks :) I saw the screenshots and as soon as I have a moment I will try the game, from the comments it seems interesting! I really like how you interpreted the inventory!

Great, thanks! Feel free to post your game here!!

Thank you :)

thank you!

Nice! Thank you :)

They really look alike! But also Karate Kid and a young Chuck Norris (who might actually be the real Ken)