Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

beseda

16
Posts
2
Topics
1
Following
A member registered 93 days ago · View creator page →

Recent community posts

It's a funny picture - especially in the context of "respectful distance" which this definitely isn't. But maybe trees have a different notion of "respectful"... I think the tip of the nose of the gnome is a bit different than the other pictures you uploaded.

(2 edits)

I made a custom engine for that because nothing out there (that I know of) features what I need. 

Maybe my description was too vague - I'm doing a spy thriller.

Your tool made me think in the right way - I need a tool for the virtual spaces/locations. 

May you have what you need in 2026. Love and light!

(1 edit)

topic: "beast". It is most often used to designate a wild animal. More recently it acquired a negative connotation - monster. But it can also be used to designate a "bad", brutish person. So here's a simple animated face twisting in frustration, anger and supremacy.

Traditional male peasant robe

Traditional male robe - peasant

Topic "Ancient"
When electricity became widespread the water mills were abandoned. But do you know these mills had been the primary machine for two millenia? 
I learned a few new tricks drawing this - drawing angle, new brushes.

Topic - Circular
My thinking is - circular is similar to cyclical. One of the more famous cycles is the seasons. It is a standard way to represent the changes of seasons using trees. And because I already put the effort into drawing several versions of a tree I decided to use that for the topic.


I realised that I made a mistake with the earlier tree because I made the bark lighter colour but it should be darker. 

(2 edits)

The topic is "Arrangment" or order and because I'm learning concept art I am thinking about composition . Something I learned today is about 3 point perspective. UPDATE I was exploring the tools in Krita and found out that there is a tool for this! It makes it very easy to be precise.

(1 edit)

Well, that's a shame. I played two of your games - Provisional and GenZ. I enjoyed them - important topics, your writing is fascinating and there is feeling of a momentum to the story. 

Maybe the space is too crowded? It's the easiest genre to implement after all.

I am preparing a demonstration, proof of concept. I would like to use Kinexus as a level design tool - my primary gameplay mechanics are centered around dialogues, there is not much character movement.

Best of luck!

(2 edits)

Dear Peter

Thank you for your work. Please specify how it can be used and for what purposes. 

Is it a permissive license such as MIT, Apache 2 or more restrictive?

Please add a license.txt file to the GitHub repository for clarity.

Kind regards

November 12

PROGRESS (technical) 

Modified Ensemble Engine to include logic which differentiates between objects and characters. This is important for being able to use objects as topics of discussion (topicalise).

Developed and tested a prototype where the planning is calculated with the Ensemble Engine (sort of hierarchical task network) and the micro actions are executed by a behaviour tree. Works as designed.

November 4

UPDATE on the technical feasibility: 

Because my web application "beseda" is intended to be used by people (human participants) whereas the CRPG "Apostle of Freedom" is single-player I needed to decide how to implement some sort of intelligence for the non player characters. I have been considering different models - FSM, GOAP, HTN, BTs, etc. Finally I found the Ensemble Engine and committed to using it. It is a second generation social network simulation. And the authors give a permissive license. 

My contributions are the definitions of motivations/intentions, and the mechanisms for interactions. In this sense the most important factor for success is how the player experiences the simulation. My approach is to provide a crafting interface that does not filter the affordances to a list of options. When the player can explore, mix and match components for the character motivation+intention this leads to a greater autonomy and should lead to a greater feeling of competence.

To access the page please use this link: URL with embedded password

The page is in restricted mode (not public).

Hey, I listened to your SoundCloud tracks and I like your style! 

It would be great to have you on the project Beseda - a dialogue game about tragic loss and terror management. More details here: https://itch.io/jam/the-next-great-ip-gamejam/topic/5417961/project-in-memory-of...

(5 edits)

Dear enthusiast,

https://andonovi.net/product-launch-backstory3.mp4

I invite you to contribute to an autobiographical game about tragic loss and perseverance through grief thanks to parenthood. But how can that be a franchise? Yes, the game cannot be a part of a trilogy/series - but it would set the stage for a new and unique style of gameplay.

There is already a working web application that we're going to use for the gameplay mechanics.

A high fidelity, deep system based on conversation analysis, discourse psychology and linguistics. For the past 12 months - I've been working on the web app day and night. 

* initiate and lead interpersonal projects <== there are 3 stages which makes it perfect for narrative design

* construct feelings and charge intentions <== this is the powerful stuff !!!

* create and use artefacts; create (assign) quests <== your typical RPG conventions but in an emergent way

For this project we need to be a team of: artist/animator, writer, musician/composer/sound engineer.

You are fascinated? Great, let's connect over Viber (I need your mobile phone for other purposes later): +359883689998

Good luck!