Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

BioPin

12
Posts
1
Followers
A member registered Jan 15, 2025

Recent community posts

Couldn't realize the white noise was actually a decloak sound, I was using the wood pipe alert sound instead.

Gave it another try, but it doesn't make sense how that sound plays only a few meters after the spy appears and starts running at me with his alert sound, and how it's only possible to shoot the spy after it plays, even if they're not invisible and it wouldn't matter in the game the assets are from.

That tip didn't help at first though as I've encountered another problem reaching third cap again (round 2). The spies started attacking every few seconds (which was obviously a bug, since they weren't even playing the alert sound), and not only that, they just kept appearing like a meter behind my back instead of the usual 10-15, barely giving me enough time to react and not even turn around (and the multiplying and overlapping fall and death sound makes it seem as if I tripped). That bug returned a few times later.

The next attempt I've encountered an inconsistency, since instead of the usual 4:15 minutes per cap I was getting 3:00 at max. The spy spawning got more real though and the ammo management got so much easier spending half the ammo and not randomly pressing reload it even stopped being a thing.

Got nothing to say on round 3 other than that the game feels like FNAF at this point, and the Green Mask guy who felt like an easter egg just spawned like 3 times.

Round 4 was more manageable but sometimes the spies attacked 4 times in a row, non-stop, at this point I wasn't sure if the heavy was supposed to start attacking pretty much all the time or if the Heavy Weapons Guy dialogue was supposed to be the same for rounds 3 and 4, especially since the round 2 ones dissapeared pretty shortly after the round start, or if the heavy head was supposed to be on round 2.

There's a lot of odd decisions i've noticed. XRay is introduced on round 1 (just to scare the player with some person in the top room, following him in invis and that ability suddenly disappearing) and was never mentioned again, suddenly replaced by the mostly 99% useless crouching (why did the game suddenly update to completely remove the mentioned unbalanced feature and to supposedly fix the broken one). It's odd that the time limit is only a thing on round 2 (and round 1 but it's barely a thing there) and is the only thing that made that round as "annoyingly difficult" as it was. There's also Pyro who's just standing there menacingly, random guy with a mask who runs into you, making damage sounds.

And the ending was just a single image. Is it only supposed to mean that the player we're playing as messed up by playing a very odd very unfinished online game before scanning it? Sniper description is a few notes by what seems to be a solo indie dev, pyro description is just a joke that has no revelance on the plot, but the messages appearing in-game are clearly made by a team of developers and are left there for what? The beginning is implying that there's plot, but there's also just no plot and you can only make one up yourself.

There's also a bunch of decisions and bugs making the game less scary, such as whistle sounds as if someone was sarcastically saying "ooh scaaryy", out of place ambient that sounds like it's from some sewer level in some old game. Pyro is just standing still, sometimes behind a wall as well, he seems rather friendly, The green guy feels entirely out of place. Top part of the ramp has an invisible wall, preventing any enemies from going up it, gun texture multiplying when shooting and reloading at the same time, and I have no idea what that collectible pixelated fnaf 2 minigame rose thing was.

Also I haven't changed my opinion, spy hitboxes (as well as heavy hitboxes) are jank since they are similar to backstab hitboxes and you just have to shoot in spy's general 180 direction, Heavy rarely just won't register being hit.

Lmao (I ate the masked guy btw (and spy hitboxes are jank. Uninstalled after losing on third cap multiple times, got tired of running for 6+ minutes every second time I fail to get one of many spies in 2 shots))

(2 edits)

Liked the low poly lamps. Cool physics, spent quite a lot of time trying to glitch through a door, as well as parkouring, which allowed me to get stuck behind a large pipe (a personal achievement. Still wondering though why does the doorframe hitbox extend so far outwards and specifically to the left). Managed to find some animated water textures below some room too.

Also exactly the same banners are messed up here as well

(1 edit)

Went from running marathons around the forest to a romantic evening by candlelight with an obelisk really quickly.

I don't think she liked it though, that guy forgot the rose petals :(

Short, creepy, fun. Writing this just to say that both The Trees Holding Heaven and A Craft Of Mine banners here lead to the A Craft Of Mine page.

(1 edit)

Cool short horror game, but I personally didn't like it that much. 3.5+/5

Also had issues with GPU working at full capacity due to uncapped FPS and lack of ANY settings. Discovered RTSS though.

(3 edits)

Great game. Amazing story. Epic fights. Scary maze. Awesome chase (fuck parkour). Got boobs. Was fun overall. 10/10 would recommend

(3 edits)

The game was short, scary and pretty cool (even though it wasn't as cool for my pc for some reason, hitting 100 degrees and 2k rpm by the second ending)

Edit: The issue very likely was FPS being uncapped,forcing the GPU to work at full capacity. Please add at least some settings to your games

(1 edit)

Not a fan of jumpscares (even though only 3 of them made me jump (one did it twice btw) and the last one was just funny), but the game is quite a lot of fun. You can also draw with mustard and your character is a knife throwing master even capable of pinning them to the air. Would recommend.

Update: You can even ring the bell using cheese and push a knife inside the counter. 10/10

More sad and dark than scary

The game fun and fairly difficult, but unfortunately is really short. The cutscenes are cute and graphics are great. Would reccomend.

I personally disliked level 9, those small deers and fast multi directional attacks (also the dash inconsistency (which is just a skill issue though) and having to double press enter on almost everything (which may lead to a skill issue)).

Beating the whole game on hard is totally worth it (would not reccomend though unless you have the patience to not break anything).

(1 edit)

The game is really missing a run and dialogue skip option. I've spent like 40 minutes in this game on useless activities like slowly cleaning up the apartament, and even looking for the right apartament a bunch of times. The game is also missing interactibles and secrets, can't look at the books, grab milk or anything, not a single reaction for ringing the bell 70 times or trying to break into an apartment with a funny number.

(Spoiler Alert) (Boring Alert) First I had to check each random number, slowly walking through the long halls, since i didn't know I must click the handle and the character didn't say about finding the right door, i've missed my number (which of course was the last one), thought i have to go back to ask where my apartment is. After i find and clean up my number. Next comes a weird drink. Pointless phone call. A sugar guy comes and for not a single reason talks as if he was writing a letter to me, yet can't wait at the door for 1/10 of the time he was talking (and he wasn't kidnapped there, he specifies to bring sugar to his apartment), more walking, and I also immediately forgot the number since i had to read 100 more useless words after I saw it in the middle of the dialogue, I go and search for the right door, interacting with each door handle, but as it turns out this time around i've had to click the correct door directly. 30 Seconds of waiting in the shower without any events, sleep, I wake up, see the sugar guy still smiling through blood and watching my TV, and go investigate the blood trail just for a regular jumpscare with the noise i've heard in other games before.

I wanted to get a different ending, so i started again, forgot to pick up the keys, did everything but the searching part again, back to the ending, i can't hide anywhere, open the door trying to see the person standing behind it so that my character can start acting and hide somewhere, but instead of progress i just get scared of this murderous flash and can either play for another 10 minutes to get back to this point or uninstall.

I personally found the game very raw and very slow paced. Improvements i'd like to see:

  • Make navigating through the hotel faster and less boring, make walking faster or add running feature. Add some ambience and random sounds, more detail, maybe something in the window. Plants and drawers. And make the right apartment easier to find by making the manager tell you which floor your apartment is on or adding some light or pointers at the right door.
  • Try to keep the dialogues shorter or make them more entertaining, at least make your character respond to the NPCs or add dialogue options.
  • Add more activities, let us look at some books. at milk, let us consume the giant apples in one press of a button, open some drawers to find random objects in them, easter eggs and stuff.
  • Reduce the amount of useless activities or make them more interesting, like some noise or quotes in the shower, any events or quotes to the phone call and stuff like this.
  • Add more character thought quotes, some random parts of their story, some painting or hall quotes, window and door quotes. In half of the events your character does not have any reactions to them, even to a body in their number, and it's really unobvious how to get any other ending.