Whoa, this was a trip. Pleasantly unsettling and distressingly nerve-wracking. Impressive depiction of anxieties throughout. A+ ending. Lovely illustrations as well!!
bitekiosk
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It is clear that a great deal of care and craft was poured into this VN; it was such a delight to read! I loved Lac-Pochette, that utter character of an unplaceable zone that made such a bewildering environment for the cast to go about their very human pursuits. Plus I just thought this was a super neat conceit for a story.
I particularly enjoyed watching how Susanna and Lucy's chemistry developed. They continued to surprise me right up to the very end. But I also really enjoyed the stories they told when playing; Marcel and Ephraim especially were such fun characters to hear. And I'm going to be thinking about Goody Bourdon a long, long time.
This was touching, insightful, and damn funny, too. The angle of telling the story through command-line interface was intriguing and made me feel a little bad for neglecting my old linux box.
I also really appreciate you doing the work to untangle the difficult feelings of being transgender while still desiring things that oneself or others may perceive to be as in conflict with one's "destination gender". It took me some time to grapple with those feelings, and I stumbled into a long (but not permanent!) detransition along the way. So, I'm glad you were able to put that struggle into this story. Thank you so much for making this!!
This was beautiful! The backgrounds were lovely and well-chosen, I thought you leveraged the epistolary format to give us a very personal view of the protagonist's feelings, and the combat dolls' shenanigans were so damned cute; I love love love those silly little kiddos.
Thank you for making this... it really cheered me right up. <3
I loved this! The characters were colorful in both art and personality, and the backgrounds felt nostalgic and complemented the character art well. I liked the lively effect that the fuzzy character sprites produced.
The story moved smoothly and was a lot of fun! I thought Nikko's internal details were flavorful and natural, and her development throughout the story was heart-gladdening. Well done!!
this is so graceful and cheerful! i love your choice of colors, and i think your poses and expressions were super fun and exciting, and i really super needed a story like this today so i am very happy you made this comic.
and i also really liked the bonus information about perfumes!! thank you for sharing this with us 💖
i'm so so happy to hear i could deliver on high expectations! + also it's super pleasant to know you've been liking my other stuff as well.
i think a major reason i've fallen so far and fast for poetry is that it gave me a method and vocabulary for describing feeling and sensation (emotional of course, but physical and sexual as well), and i'm stoked it fit here because it's kind of the only thing that felt accurate to the narrator's experience of intimate touch, which like mine is a kind of tactile-emotional echolalia
thank you for spending your precious time playing and sharing your thoughts about her!!
This morning I read your postmortem and then played this and it inspired me to dump about 4400 words onto the page, about this, and the feelings you shared there, and a whole bunch of personal stuff I obviously don't need to get into here. I did particularly resonate with your feelings about thinking about oneself. I hope it gets easier for both of us.
I think one of the coolest things we can do with our art or even our self-expression is incite others to feel weird or strange or uncomfortable in a way that gets them/us to create ourselves, to try and figure out what it is that we're even feeling. And I'm glad I got to be on the receiving end of that. I hope to one day inspire that in others.
I'm thankful I got to play your game, I'm happy it inspired me to work on my own things, I'm eager to see what PANTHALASSA turns out to be, I'm hopeful that you are satisfied with this and that, and I pray that you find fulfillment in your creative pursuits and peace in a difficult time.
wow, i'd never seen YOMI Hustle but that game looks sick. depending on what you're going for, you might try to vary weapons up by range/speed/hitbox/damage type. so you might have like fists/daggers be fast but short, but they would differ in terms of like, what their hitbox looks like or what effect they cause.
so in that way, you could maybe split swords into short/long/massive, or include clubs/axes and make them feel a little different from a sword?

