Thanks for playing! The blue code is on the side of the main puzzle house. And the reset is intended. If i ever come back to this project i will definitely develop the story to avoid the confusion.
BitMoostir
Creator of
Recent community posts
Love loooove the presentation. The game feels good, but not great to play. The main issues being a lack of feedback on the abilities. I didn't feel like they did any more damage than just shooting them. And the dash felt a bit too short, thus making the movement feel a little slow. I noticed sometimes the pyramid enemies could stunlock you if there were two of them, but maybe that's a skill issue on my part. Great submission overall!
I'm sorry I tried for like 15 mins but that level 3 boss is just so unfun, especially paired with the checkpoint system. Feels like Groal the Great from Silksong. Level 1 and 2 I thought were awesome and had a really nice difficulty curve. The visuals are great throughout. But aiming in Level 3 feels so unsatisfying. The bullets fly way too slow compared to how fast the character moves, making it really hard to hit the already unpredictable enemies. The game concept was great though.
I can't believe this was made in 7 days, it's so polished! Love the style, love the story, and the gameplay is varied thanks to the different playstyles you go through. The secondary abilities are so fun to use, especially the bow one. The screenshake on the gun was a little too much for me. I do wish there was a bit more enemy variety, at least giving the bosses 1 or 2 extra moves, but that's more of a nitpick. Great game!
Absolutely in love with the aesthetic. Unfortunately I can't say the same about the gameplay. There is no feedback from anything you do, and that's probably because there are no sounds at all in-game apart from the music. This makes combat quite tedious. Also, I fell down a hole inside the ruins and got softlocked.
took 146 deaths to beat it. Gives that same feeling as something like Hotline Miami where you just HAVE to try again until you do it. That being said, the game relies a bit too much on trial and error, as projectiles that fly through walls are impossible to react to until you know where they are coming from. But respect for having a lot of enemy variety for how simple the game is!
