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BitMoostir

14
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4
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A member registered May 25, 2017 · View creator page →

Creator of

Recent community posts

Thanks for playing! The blue code is on the side of the main puzzle house. And the reset is intended. If i ever come back to this project i will definitely develop the story to avoid the confusion.

It took a little bit to get used to but it's a really unique idea that's executed pretty well. Like a mix of dungeon crawling, minesweeper and pac-man. The style is really accurate to 90s dungeon crawlers and the atmosphere is surprisingly good!

The main game is solving puzzles though, that is just a bonus if you figured out the hints

That's supposed to be the actual ending for the game but i didn't have time to implement it lol. Good job finding it!

Cool artstyle! While the mechanic itself is good, it felt a bit too simple when looked at as a puzzle platformer (I guess it makes sese for the game jam theme lol). 1 or 2 more levels that developed the concept a little bit would have it way more engaging i think.

Love loooove the presentation. The game feels good, but not great to play. The main issues being a lack of feedback on the abilities. I didn't feel like they did any more damage than just shooting them. And the dash felt a bit too short, thus making the movement feel a little slow. I noticed sometimes the pyramid enemies could stunlock you if there were two of them, but maybe that's a skill issue on my part. Great submission overall!

I'm sorry I tried for like 15 mins but that level 3 boss is just so unfun, especially paired with the checkpoint system. Feels like Groal the Great from Silksong. Level 1 and 2 I thought were awesome and had a really nice difficulty curve. The visuals are great throughout. But aiming in Level 3 feels so unsatisfying. The bullets fly way too slow compared to how fast the character moves, making it really hard to hit the already unpredictable enemies. The game concept was great though. 

Tried going for an ARG vibe you know, with cryptic notes and no pointers. Don't know how much I succeeded but it was fun to make haha. Thank you so much for trying it out!

I can't believe this was made in 7 days, it's so polished! Love the style, love the story, and the gameplay is varied thanks to the different playstyles you go through. The secondary abilities are so fun to use, especially the bow one. The screenshake on the gun was a little too much for me. I do wish there was a bit more enemy variety, at least giving the bosses 1 or 2 extra moves, but that's more of a nitpick. Great game!

The note mentions a red eye, that's your hint. In hindsight I could have made it clearer but too late now haha. Thank you for playing!

Absolutely in love with the aesthetic. Unfortunately I can't say the same about the gameplay. There is no feedback from anything you do, and that's probably because there are no sounds at all in-game apart from the music. This makes combat quite tedious. Also, I fell down a hole inside the ruins and got softlocked.

Great artstyle that really fits the theme. Considering how many levels there are in the game, I would have expected 1 or 2 more mechanics to be introduced to keep the game engaging. Otherwise it was pretty fun!

took 146 deaths to beat it. Gives that same feeling as something like Hotline Miami where you just HAVE to try again until you do it. That being said, the game relies a bit too much on trial and error, as projectiles that fly through walls are impossible to react to until you know where they are coming from. But respect for having a lot of enemy variety for how simple the game is!

lovely game!