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Blackjax

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A member registered Aug 08, 2025 · View creator page →

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I accepted your invite!

Yes, when I originally posted this, I was looking at the organizational aspects more.  But based on feedback from others here and in other places, the root of all the evil seems to be money.  So i'm now looking at this more the outside in and figuring how to get a carrot in front of dev teams.

i'm making this first class in IndieDevshare.  To have milestone based funding to help make the project more legit, thus better talent, but better success.

If you want to help think through these things, come to the discord:
https://discord.gg/rnKruUjSnN

would love to have you!

not really sure there is one problem.  There's multiple as already called out.  I'm envisioning IndieDevshare as a suite of tools (independent from each other, but tightly integrated) specializing in helping small indie teams.

Interested in helping figure this out?

that sounds then like the problem that needs solving.  how to get them funding.

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Everyone wants rev-share for their idea.

Nobody has money. Everyone has ideas. Rev-share sounds fair, indie, and practical. It feels like the only way to get a team together.

And yet almost every rev-share project I’ve ever seen or heard of dies.

Not with drama. Just quietly. People stop responding. Tasks stall. The Discord goes silent. Eventually everyone moves on.

The pattern is always the same:

  • No real scope or written plan
  • “We’ll figure out equity later”
  • No accountability beyond vibes
  • No marketing until the game is basically done, if it ever even gets close
  • No money for tools, contractors, or polish

I’ve been on these projects. I’ve watched other people burn months on them. At some point it clicked that the problem isn’t rev-share itself. It’s that it’s informal, fragile, and built on trust that never gets written down.

So I started building something to try to actually solve rev-share.

The project is called IndieDevshare. The goal is to make rev-share projects more legitimate and more likely to finish by giving them structure and tooling from day one.

What I’m building:

  • GDD templates that force people to actually define scope
  • Automated written rev-share agreements instead of “we’ll split it fairly”
  • Contribution tracking so work and ownership don’t rely on memory
  • Automated marketing during development, not after launch
  • Built-in fundraising, similar to Kickstarter, but tied to milestones so teams can have actual runway

The landing page is live here if you want to see the direction: https://indiedevshare.com

Who I’m looking to talk to

I’m not trying to assemble a big team. I’m looking for a small number of people who want to help solve the rev-share problem with me.

In particular:

  • A marketing-focused person Someone who knows how to get traction from zero. Indie dev audiences, messaging, positioning, early distribution, testing what actually resonates. This project does not succeed on features alone. It succeeds if the right people hear about it early.
  • Engineers Frontend or full stack. The current stack is Next.js on the frontend, Python FastAPI on the backend, and Postgres. Python is intentional so agent-style workflows and LangGraph can be first-class, especially around marketing and project automation.
  • Product or design-minded people Especially if you’ve been burned by rev-share projects and have strong opinions about what signals legitimacy versus what is just noise.

A bit about me

I’m Christian. I come from fintech, working on production systems at real scale where reliability and responsibility actually matter. I’ve built and operated software in that environment, and I’m treating this project with the same level of seriousness. LinkedIn is below for reference.

This is early. No salary yet, but I’m open to equity with the right people. The business is already set up and I’m in this for the long term.

If this resonates, you can reply here, DM me, or reach out directly:

Christian

UPDATE:

Update: I have an Early Access environment live at https://ea.indiedevshare.com where you can see features as they are built and give direct feedback in Discord. Based on early feedback, I have pivoted the focus more heavily toward milestone-based funding and accountability as the core layer, with funding mechanics being the next major piece I want to design properly.

thanks for the thoughtful comment.  I agree, so many ways it could be expanded upon.  I’m stoked you like the core elements. 

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Thanks for the comment and playing the game. 

I agree about the combat.  I just ran out of time.  But I do like the idea of combat while moving.

For the ending resetting, I updated the You Failed to Survive text to Sit & Survive.  Try NOT getting out of the surry (... stay seated).

Remember, SIT & SURVIVE !

Here's an excerpt from the website documenting the vampire:

'In 1997, construction crews uncovered a sealed chamber in colonial ruins outside Monterrey. Inside were journals, letters, and medical records from 1780-1840. The documents tell the story of a woman who terrorized the town for decades, feeding on residents in their homes at night.'

(1 edit)

I'm looking for a female voice actor for a short part in a game we are working on for an ongoing game jam.  
The character is approximately late 20s - mid 30s, dull, monotonous, dead inside.

if you're interested, send me a friend request on discord at:  a2345sooted_21992

I have something that might be up your alley. My username on Discord is: a2345sooted_21992

Send me a friend request and let's chat!

sent you a friend request on discord

discord friend request sent

friend request sent.  I'm a Unity dev

sent friend request on discord 

sent a friend request on discord

I’m interested.  I have a project that could use your help   

Hit me up on Discord, send a friend request first. 

a2345sooted_21992

discord friend request sent. 

I'm looking for someone just like you.  I'm working on demo for a 3rd person ocean rpg where you play as an Orca.  Loosely inspired by Ecco the Dolphin.  I have multiple ideas for the demo (as it relates to the larger story (should the demo gain traction and a full game is made)), but I need someone with the skills you listed to help keep things focused and hitting the emotions we are going for.

If you'd like to talk, send me a friend request and let's chat on Discord:
a2345sooted_21992

Hope to hear from you!

accepted

i checked out your portfolio and it looks to be very compatible with the vision i have so far.  Looking forward to chatting

Yooo!   I just posted about wanting to team up with a music person here:
https://itch.io/t/5280307/programmer-looking-for-3d-artistanimator-storyteller-a...

i listened to some of the tracks.  while those don't fit this demo i mention in that post, i imagine you'd be able to create music fitting for the game.  If you want to chat, DM on discord:
a2345sooted_21992

Probably have to send a friend request first.   Hope to hear from you!

(4 edits)

I’m looking to put together a small indie team to build a demo for a game inspired by Ecco the Dolphin (the classic Sega title from way back). The plan is to capture that same sense of atmosphere and wonder—beautiful underwater environments, a mysterious storyline, and a mix of exploration and puzzle-style gameplay. If the demo resonates and builds some traction, the long-term goal would be to expand it into a full game for release.

A little about me: I’m a fintech software developer by trade, with more than a decade of professional experience in engineering. About six months ago I dove headfirst into Unity and, in that time, I built and released my own project called BloodChess. You can check it out here: https://blackjaxstudio.itch.io/bloodchess

or watch a short gameplay video here: https://www.youtube.com/watch?v=VLaRn4r55cE

. That project gave me a crash course in Unity systems, design iteration, and shipping a polished prototype—and now I’m ready to tackle something new with a more collaborative team.

While another programmer would be welcome, what this project really needs to shine in demo form are creatives:

  • 3D Artist – to craft and adapt underwater environments, creatures, and effects.

  • Level Designer / Narrative Builder – someone who can help design engaging underwater levels and scenarios while weaving in the game’s story and sense of mystery.

  • Sound Artist / Composer – to create immersive soundscapes and music that sell the feeling of the ocean.

  • Marketer / Project Manager – to help shape how we present the game to players, build interest, and keep the team on track toward milestones.

This is a rev-share project. I can contribute funds toward assets and development costs, but I don’t want to be the only one who can do so. If other team members also contribute financially (whether through purchasing specific assets, tools, or covering other expenses), that will be recognized. The revenue share breakdown will be based on both creative contributions and financial contributions, so effort and investment are both valued. To keep things fair, we’ll put actual contracts in place, but the exact terms will be discussed and agreed on as a group before anyone commits fully.

I’m totally fine with using purchased assets as a foundation and modifying them, same with sound effects and music—this isn’t about reinventing the wheel, it’s about getting to a playable, emotional slice that captures attention.

If you’re interested, DM me on Discord (you’ll probably need to send a friend request first). My username is: a2345sooted_21992.

Let’s see if we can capture some of that classic Ecco magic together and create something that really resonates!

i sent you a friend request now

I am.  Chat in discord?

a2345sooted_21992

Hi Mesa.  If you're interested in collaborating, I have an idea for this jam I'd love to collab with people on.  I'm prepared to do the Player2 integration and all of that dirty work.  I'm looking for someone who can build the scenes.  Only a few and they're relatively lightweight.  If you're interested in chatting, hit me up on Discord:  a2345sooted_21992

The idea i have for this game jam is kinda similar, but a much smaller scale than what you're working on it sounds (gonna attempt in 3 weeks).  If you're open to taking a break for a few weeks to do a related side-quest for this jam, hit me up.  My discord username is: a2345sooted_21992

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I have an idea for this game jam I'd like to attempt. I'm a dev in Unity and I'm prepared to do the heavy lifting (or all of the lifting) on the Player2 integration.  I'm looking for someone who can handle the scenes and/or sfx and music (I can contribute on that stuff too if needed).  The main scene is pretty simple and involves a panel with multiple faces that talk.  They aren't photorealistic but do need some mouth animations.  


Another programmer would be sweet too.

Anybody interested?!

My discord username is: a2345sooted_21992
Feel free to message me there if you prefer.

For a little background on me, I've been a software dev in fintech for a long time and recently got into game dev with Unity about 6 months ago.  I built a demo for my first game BloodChess recently: https://blackjaxstudio.itch.io/bloodchess

I"m also off work on PTO for the majority of this jam!!!

I have a game idea for this jam that is in need of some music and sound fx.  Relatively light work.  I sent you a friend request in discord (a2345sooted).  If you're interested in chatting, see you there.

Is there a discord?

I can code pretty much anything! some experience with 3d models, but not a lot. Experience with Photoshop and other tools. My game dev experience is about 6 intensive months now with Unity. I built BloodChess (https://discord.com/invite/JmnY57zB) (https://bloodchess.io/).
I'm hoping to find a team and work with some cool people to make something ... awful.