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BohFam

80
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A member registered Oct 22, 2015 · View creator page →

Creator of

Recent community posts

Maybe, I'll turn it into feature instead, to let it clear up remaining salvages when you jump

Lol ok. I though I should leave it and let it actually mine something but it does kinda look silly without seeing what it's mining

At this moment it's just an xp multiplier. I'm trying to think of what else to do with it to make it not so lame

I LOVE IT!

That can be a nice gif

thanks for bringing that up.  My math is not that great. Are you able to post a screen shot? Just want to see your build

I think someone mentioned it in the post. I've fixed on my end and it'll be available on the next update soon

Lol, God-tier. Version 6 it's not going to be the same. 

Prestige on v5 is just a multiplier for xp gain.

Do you have cool ideas you want to impart  with the game? post it here.

Void Salvage community · Created a new topic Bug Report

This post is for any bugs you may have found during gameplay

Thanks

Thanks. I'll see if I can add the original cost

I have an idea with the poi upgrade. I'll add the little info to the ALT show info. And the preview xp cost.

Thanks I'm addressing this on next patch

I'm not sure why. It should auto save before you jump.

I've added a little "Saving..."

There's a lot to unpack here, but thank you. Very useful feedback

I might do that, like loot rarity in diablo.

As of now it adds 1.25 to xp gain per level. It's a bit underwhelming right now I might use it to gate unlockables later like ships and stuff

Thanks I'll look into shield harvest. I disabled tactical jump during boss fights 

They're some pretty good ideas. Thanks.

Changing it to increase poi, but not detection

Due to the existence of auto salvage, Harvest targeting will now be replace with Optimal Salvaging, which increases the chance to respawn debris after completing it

Thank you

Sorry about that. I forgot to put it somewhere in the hud but it's in there (+1.25 on xp gain per prestige). It'll be up and ready

Thanks! I will check it out

I need to look into that asap. That's a problem

(1 edit)

Thanks, I will look into counter surge. 

The in game option menu is my next target. Empty sockets can be filled with enhancements you can pick up from salvage pois. 

I'm so relieved and glad that you're having a blast (pun intended). Let me know if you find anything or some ideas/suggestions.

sorry about that, that was intended and hopefully the last time. It's a major update and there's tons of internal changes. Please forgive me

if you're on sector 12 you should have the blackhole button on the right side panel. are you playing on version 0.5?

Hi, thanks for the valuable input. I've made major overhaul on a lot of things on the next update. Including the stuff you mentioned, I'm just getting my son to play test it a bit before uploading.

I'll be uploading it sometime this afternoon

I've also made adjustment to xp gain and threat level detection so you can make informed decision where to jump. Let's see how the next update play out, if needed then I will make adjustment

Not unless you die before you jump out

Thanks for the suggestion, I've worked on a way to make your build better with sockets. Next update is live tomorrow

Hi there,  on the next update,  most likely tomorrow, I've added the way to jump back after sector 10

The web version, somehow does that,  I'm not sure why. 

So sorry about that, that's not suppose to happen.  Can you tell me exactly what happened. Did you jump out of the Asteroid field, or did you stay?  I'm just trying to replicate

Wait, what are we talking about?🤔

I'm so sorry about that. I need to look into it and apply a clamp to avoid that from happening.

I've made some major tweaks on the drones. Keep an eye on the next update

Yeah that kinda suck and I need to work on my math. Sorry about that