Millennium
bonthron
Creator of
Recent community posts
i did this...
ecl ECL (Embeddable Common-Lisp) 16.1.3 (git:UNKNOWN) > (load "~/quicklisp/setup.lisp") > (ql:quickload "mcclim") To load "mcclim": Load 1 ASDF system: mcclim ; Loading "mcclim" . ;;; Internal error: ;;; ** Cannot find the external symbol COMPARE-AND-SWAP in #<"MP" package>. Condition of type: COMPILE-FILE-ERROR
Really great!
I dig the mechanics and the music. I enjoyed shooting the lazer. You have a fully realized game here.
My only suggestion is to give the player a few more lives! You end up dying a lot until you get the hang of it. (or I should say, 'I' died a lot. :) Or Possibly an extremely slow mode as a 'tutorial'.
Good job.
Cool ! The movement and mechanics are nice. It's fun to play.
I think this could work "Asteroids style" too, where anytime the ship goes off screen, it re-appears from the other side, like an infinite canvas. If you haven't rated it yet, try "Momentum Command" it's pretty similar to your yours.
I'm very sorry to have to say this, but....
I wish "k was shot." :)
This totally subjective, but using my other hand to fire feels more natural. Or just provide multiple key bindings and let people choose.
Great job.
Cool. I like the colors and movement.
If remember Asteroids, any time the ship went off screen, it appeared from the other side. I think that would work for your game too. Adding some inertia would make the movement feel more natural.
I did find the mouse difficult for controlling the paddle. What about a key-down to rotate clockwise, another key to rotate counter clockwise?
Great job, it's a cool concept






