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BossGrand

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A member registered Mar 10, 2023 · View creator page →

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Awesome glad to hear you had a better time of it!


Definitely working on balancing the game. It's going to take a lot of iterations. I errored on the side of making the game easier and I've been slowing racheting up the difficulty after each round of playtests.


As for the art, I appreciate the feedback but I like how it is and spent a lot of time working with an artist to make it. I understand it's a jarring juxtaposition from the card art. But that is intentional. 

Thank you for trying the game! For the difficulty do you recall what season you got to?


As for what is permanant/meta. Currently all content is unlocked but undiscovered. Undiscovered is just a way of letting you know which cards you've ever acquired or not .


Card packs come in two flavors. Recruitment packs go into your recruitment pool which you get access to during the night recruitment phase. Kinda like if you could add a new chip type to the market in quacks.


The show case packs bypass the recruitment pool and go straight into your main deck. But they are more expensive and offer less choices.

Thank you for the thorough feedback much appreciated!!

Thank you for giving it a try!


The cards in the recruitment phase are generated at the start of the game and you get 10 of them. In order to see new cards you buy card packs from the marketplace. Either the recruitment or showcase packs will give you new choices

Thank you for the video very helpful!

Thank you for the feedback! I'm looking at the audio bugs now something wired happened with fmod


As for skipping tutorial if you start the game and then immediately go to mena and start a new game you can skip the tutorial that way.


Also there are 8 levels of difficulty but I hide the deck selection menu for new players since it was a bit overwhelming before getting to play the game.


You can also choose to unlock all difficulties if you want to try out the harder modes from the option in the main menu .


The letters of marque are undergoing a redesign I didn't have time before the deadline to get them in unfortunately.



I definitely want the ability to see the boss ability from the travel menu that makes allot of sense!


Thanks again for giving it a go!

I think this has legs. I love pinball and have fond memoies playing the pinball game that came with windows xp. Makes perfect sense that a rougelike run like game would exist. 
Great job!

I love the cats!! The arrow interactions feel great and juicy and its always fun to pat the cats haha
I really like how easy it is to undo your actions

I'm uncertain if this is a game I would buy on steam, idk thats your ultimate goal or not. Feel like it'd need more crunch to it to appeal to me there. But I could see myself playing this on an ipad as is!

Interesting concept. I'm interesting to see what mechanics you add to the game. Right now all i feel like I'm doing is spaming the E button next to my group. 

I really enjoy the music, I was a bit confused as to what to do so i just traveled got in to a fight, couln't figure out what to do after killing all the enemies.

I've never played a true ascii game before it was a treat!

Awesome I just uploaded a desktop build. I'd be really appreciative if you would try and replicate the bug you ran into with props.


I wasn't able to make it break for me on the desktop build but it did sometimes on the web build. So my assumption rn is that it's related to webgl. But not 100% certain about that 

Thank you for the feedback! It looks like there's an issue with the web build and coroutines. I'm looking into it right now. Its not happening on the desktop build haha one of those frustrating issues when you try to have a web build. Sorry you ran into a game ending bug!

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Thank you for the feedback!

The bug you raninto props I just found today and I've just pushed a fix for it.

Splitting the cards into rows makes sense too!

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Cool thanks for that I'm glad you enjoyed playing!!


The reason I had the extra two market tutorial dialogs past explaining banners is to point out the difference between recruitment packs and showcase packs as this was something I saw people get confused by

Thank you for the feedback!

As for the tutorial, was your feeling of it dragging from the first burst of dialog boxes in the first round? Or from it poping up across the first 3 markets and boss?

Do you have the card flip animation available for download?

I saw doc play this and it looked super charming and fun!

This is great thank you for making these packs!

Hi i love the creepy style of your monsters i was wondering if you take commissions or are looking for contracting work?

sounds good!

I'm making a game similar to Vampire Survivors but with a jet.

You can try it here. Its a rough prototype right now

https://bossgrand.itch.io/rouge-directive

Im using your assets for the ground but I need to fill out the sky with clouds and other objects in the distance.
Id also be able to pay you to make me some enemies too if thats something you could do.
If you're interested and are on discord we can talk there in more detail. My username is bossgrand on discord

Hi i really like your work. Are you interested in doing commisions?