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BoZZerZ

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A member registered Apr 23, 2015 · View creator page →

Recent community posts

Hi, Sorry for the late response.

Can now unlock both versions. Thanks for sorting that.

I have tried both versions and find the PCVR version works better than the quest version. 

Somethings that I think could improve are:

- Same controls in the Quest version as the PC version. They are reversed and its not intuitive.

- Ability to change height. In the quest version the height is off and going to the table sometime moves you even higher.

- Character customisation

- Option for non MR in the Quest version. Same dungeon as teh PCVR version.

- Some other poses, variations in the scene. Can't really do much.

- Holding items uses the wrong button on the quest controller. Should be the grip button as standard.

- Ability to loose the floor in the Quest version. In MR the floor would be the real floor. 

- Eyes are a little weird in the opening scene. There's a white outline.

Game is clearly in early stages at the but I'm confident that more options will appear as time progresses. 

I'm a little disappointed. Took the gamble with this game and purchased the unlock key. Key worked fine in the standalone version but not in the PCVR version. Error ' Error: License is already active on another device). Looks like you need two keys. This isn't acceptable.  If I've know this, and its wasn't clear, I wouldn't have purchased. Please fix.

Thank you for responding so quickly. 2nd key worked.

Received key but its already been used. Please resolve asap.

Can see you are now on App Labs. I assume you will do the honourable thing and supply free App Lab keys for all those that have purchased this game already. 

Just wondering when this will happen?

Yes. Like every other developer does

If I was going to do that I could have just got the Steam Key.  I assume you didn't read the comment from the developer and just wanted to bash a fellow gamer. Do you truly believe your own comments. As a VR gamer I can't help but think the VR industry wants to self destruct. Remember as an Itch.io purchaser I put my faith in the developer and feel I got screwed. I will eventually get the Steam version as it will inevitably will be part of a bundle and will review accordingly. 

@To the developer. I've got dozens of App Lab games.  With the exception of one other developer (which I won't name) all have operated in such a way that they respect there purchaser. Why screw over those that, if you just took a second to think, are your greatest asset.  If you didn't offer the steam key then fair enough but as it was offered but with the cavate of loosing the App Labs version then I FEEL CHEATED. As a small company you need the support of people like me. Some of the APP lab games have already pulled Itch.io downloads in order to concentrate on the APP lab version. This makes sense, for piracy concern's alone, but how long is it until you decide to stop publishing updates on Itch.io. Not really a smart move and to screw you fan base is shocking. 

I hoped that the purchase of the full version on Itch.io would keep me in good standing but my faith in such platforms has now been tainted with what I see as GREED and ANTI CUSTOMER Practices. Now I have to think twice in supporting developers such as yours. YOUR A SHAME ON THE VR COMUNITY and to push it like its to honour your loyal fan base is shocking.

I do apologies for the rant but the Industry needs to grow up. Small developers have been offered a golden opportunity. Don't screw it up, Please. I love VR gaming.

Why do we have to choose between App Labs key or Steam key. Just give both. Fine game but tainted by such a stupid choice, Why? What do you get from this?

Why make us choose? What advantage do you get from this? We purchased, just give us both. It's not like I'm going to go out and by the PC version after paying for the Oculus Version. Other developers don't give such limitation. I'll just have to think harder if you ever bring out a new game.