Let me get the balances in and you can give it a try then.
I have .. a plan.
Made a DevLog for that this evening.
https://brehmdig.itch.io/symbiosis/devlog/1329887/symbiosis-2nd-log-test-build-guide
Hey everyone 👋
I’ve just put Symbiosis live on itch as an early, experimental build and wanted to share it here for feedback and discussion.
Symbiosis is a systems-driven, time-trial strategy game focused on efficiency, automation, and decay. Progress isn’t about clicking faster — it’s about understanding how energy flows through the system, where it’s lost, and when intervention actually matters.
As systems come online, automation takes over. With time, entropy sets in, and the challenge shifts from growth to optimization under pressure.
🔗 Play it here:
https://brehmdig.itch.io/symbiosis
📺 Gameplay video:
Controls (Prototype):
UI panels can be opened or closed using the star icons, allowing you to switch between a minimal presentation and a data-dense strategic view.
Important notes about this build:
This page exists to gather feedback, gauge interest, and stress-test the core systems before any major content or balance pass.
If you enjoy experimental, systems-heavy strategy games, I’d love to hear your thoughts. Thanks for checking it out 🙏
🛸 Welcome to the Pre-Release of Clickonauts! 🚀
Hey everyone! Thanks for checking out Clickonauts, my fast-paced idle clicker with precision-based mechanics. This is an early version, and I’d love your feedback to improve it!
💡 What’s coming next?
⚡ Drop a comment below with your thoughts, bugs, or suggestions!
👾 Thanks for playing, and happy clicking!