Thanks for giving it a shot. Yeah, I saw someone spent 30mins to beat it and feel kind of bad. Even my best time is 8mins.
The shop was my attempt at an easy mode but it still requires 5-10mins of grinding to get it to an easy level.
So I like the concept but there’s a couple major flaws. The coins spawn around the players starting point and that’s it - went miles south and never encountered another coin. Two, you claim it’s fast paces but because the void can never spawn where your standing the best tactic seems to be to just wait until there is a free tile next to you and move then. So it becomes a slow game of patience.
Always huge respect for a Pico game! The art and animations are amazing. Something I pickled up on replay is that I think visual clarity is the biggest problem. It’s just hard to know what is what. I think if danger’s generally had a certain color theme and beneficial pickups had a different one if could have gone a long way to making sense of the chaos. But other than that, it’s really good.
Was the furniture getting bigger or am I imagining things? Uhh, I like the idea. If things are indeed changing and getting stranger I think something a little more obvious in one of the earlier loops would have been good to reassure the player that there is differences with every loop because I just could not quite tell how much was changing.
I don’t play a lot of typing games, but if this is an original concept you’re onto something here!
For such a simple concept it’s a surprisingly deep game. I kinda wished there was a non Christmas themed one. I would play this over something like typing racer of monkeytype anyday.
This might be a winner.
I know from experience how much work goes into games like this so fantastic work! I went back and played the game again because that first level felt too well designed to be random, and I was right.
Obviously it get’s a little samey pretty quick but still awesome. The attack animation and knockback felt good.
Is there an objective? Just survive for as long as you can? I got the map with the coloured blocks and a door and thought there was a puzzle to solve.
On one of the maps the floor blocks are not perfectly aligned and your little dudes get stuck on the floor.
I can see a lot of effort went into it so good work!
I always like a good bullet hell and I liked it here. Highscore of 6. I would keep going but I could not figure out how to get past the really bad roles like Extra bullets +2 with bullets bounce towards the player.
in most of the easier scenarios, starting from one edge of the arena and slowly moving towards the other side seems to work.