progression takes way too longfrom level 5-10 it took 18 hours of overnight idleing, i understand that its mostly luck based, but only giving xp for rolls that make money kind of makes the game borderline unplayable, maybe making the actual upgrades so you're able to buy more then one and compound on top of eachother.
buildingbloxstudios
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i like that idea but have you thought about reworking how the clock/time works so like every 25 -30 seconds is an hour in game and utilising that to make it so every 12 in game hours or 6 real minutes you have to pay rent, since you already have the rent payments going up incrementally each payment this would give players more incentive to test out buying and selling at higher prices. Also a long term goal for the game if your interested in doing so would to make the payments to Diaz incremental as well the longer it takes you to pay him, i would say raise it by 1 or 2 % each day to add a little more challenge and potential length to the game. of-course you don't have to but making the game longer and having a little more quality of life will ultimately bring in more players and longer playtime