
Sorry not sorry.
BurgerDaddy
Creator of
Recent community posts
Hey why not?
https://burgerdaddy.itch.io/doom-koi
I know this game has its clunky bits still, pinpointing them could be really useful. It is absolutely designed to be played with controllers and is a local multiplayer game, so if you don't have the ability to do this with friends and controllers it wont be the intended play experience. Only so much testing has been done in the browser, it seems to run well but has some limitations. I'll leave it at that, feel free to link/comment whatever you wish on the main game page. Thanks!
I don't know how to link to a specific post in the thread, but this user only has a few posts so you can find it that way pretty easily.
https://itch.io/profile/nikkoin
Some other reading on the same thread has me believing that the intent was that the tag applies to assets, not games. Games are not required to use the tag (which... is confusing as the tag is present, and a choice is required when making a game page...) and that generative AI use in developing code (far beyond the scope of what you described having used it for) is not what the tag is intended for. I think you could turn your project listing back to no AI and remain well within the intent of the admins.
Further reading in the Ai disclosure community forum suggests that the way you are describing having used generative Ai to assist in your coding does not fall under what the tag is meant to imply. I don’t know how to link exactly to it via my phone, but the comment thread from about a year ago between Nikkoan Games and Leafo is what I’m referring to. I can try to send you a link to it directly when I am home later.
My understanding of the description of this tag is: "If you have used AI for anything code related and you use that database again (that database being your own brain, or the code you have written after looking at AI output EVER), then you must check yes to AI generated.
What this means to me is, according to itch, AI owns all your code if you have ever used AI.
I know this is not the intent, but... if people wish to be honest it's the boat they land in. I am far more afraid of this kind of thinking, and more specifically it becoming law, than I am of AI itself.
I started reading the long thread in the community forums about the AI gen tag last night, wondering if this had come up… but it was more than I wanted to spend time reading. From my point of view it’s a tool… it can be used in a good way or a bad way just like a car.
If you choose not to use a car on moral grounds good for you… but you are going to have a slower time getting from a to b.
You can also use a car to murder people. I’m not a fan of this second choice.
This touches precisely on what I think is lacking in the description of when and when not to disclose Ai generated content. Having that flag set will unfairly turn people away from your game, when you are simply using a tool that exists in order to develop a hand crafted game.
We don't have to disclose whether we use a web browser to help us learn the code... for example.
Your honesty is appreciated by at least one person.
oh interesting, the analog stick turned the wheels so I kinda assumed controller support was intended. I was actually driving w the analog stick and keyboard combo. :P
Felt very slippery and I had a hard time w that, also ran a little chunky in the browser. Any intent to make a Windows or Mac download?
Yeah, I think so? At first I was confused about the controls, was trying to figure out what to push on the keyboard. It became apparent pretty quick to click on the salvage objects and then pick upgrades as you encounter them.
The main thing I found myself wanting was a way to go in a direction without clicking a target on the screen edge. Like... yes I realize the warp gate is too far but I do want to go in that direction even though I can only see salvage options in the other direction.
https://ltjax.itch.io/you-are-circle
I played this like a month ago at first, keep coming back to it. It's just so well put together, graphically simple and pleasing, the sound effects are nice. Feels very well rounded. ( ... . . . . rounded)
Waiting impatiently on the full release.
Might already be on your todo list, but some indication of getting hit in addition to the blood spatter. I know you might be limited by what frames are in the sprite sheet for that character, but it could also be done with a dazed stars effect over the head maybe, and a brief moment of stun, and/or some nockback. I'm rambling a little... but if the first swing in the sequence activated a little faster I think that would feel good, and also the block animation being a little quicker.
The stat applying sheet looks better now, and also it is clear what to press when done.
Using actions mapped to b,a,x & y means player must take their hand off of the right analog stick. From this point of view I think Interact and Heal make sense to have there, but Dodge would be better on a shoulder button.
When I am not using the right stick my expectation is that the attack will go in the direction that I am moving, not remain in the last direction that I pressed on the right stick. Meaning... if right stick is in the dead zone default to left stick for attack direction. Seems better to me anyway.
Gonna play some more in a bit, will pass along any other feedback.
Thanks! I worked on it for about 10 months before I published anything. In hindsight maybe I should have made regular posts as it progressed. I learned a lot more about Godot and working with an artist in the process (one of my best friends did most of the art, I did some of it). We have started a new project together which is what my focus is on currently. I do intend to come back to this one though.
I was meaning the itch page font, what you set it to now is much easier to read.
I'll play some more later and get back to you more regarding the 3 questions. I think it felt a little close on gameplay... but not always. I just like having control though honestly, like a 2 of the triggers on a controller, or the mouse wheel for zoom in/out would be nice.
What are you developing in? I work in Godot myself.
Nice start to something, looks good and the motion feels pretty good too. Looking forward to playing it again w a controller hooked up. Main thing I didn't like so far is that the camera zooms in rather close and I don't have any camera controls that I'm aware of. I appreciate the cinematic effect of the camera, but want to be able to override it once the effect is completed in order to see my surroundings a little better.
Separate note: This font is difficult to read, it's cool looking but for example whats up w this "k", looks like an F, not a K. :P)
Here's a project I've been working on for about a year.
It's a Multiplayer Battle Arena kind of thing where you are a tiny critter trying to not get eaten by Koi fish, and also potentially smacking your friends into said Koi Fish (and other dangers). The art is made by one of my best friends and favorite humans.
https://burgerdaddy.itch.io/doom-koi

Hope I'm doing this correctly, new to me to post a promo thing. Hope y'all enjoy, and thanks!
A couple thoughts after playing more runs... I think I did 14 or 15 so far.
The difficulty ramp from level 1 to level 2 seems steep.
I wan't to be able to zoom out.
Grav gun / Rifle is by far my preferred combo, I don't see how anything else could compare (maybe later in game the others shine?)
Happy to elaborate on these thoughts if you'd like.
I’ll test again later… I have many controllers hooked up to my computer regularly for testing (in progress making a local multiplayer battle game myself) and the only one I had w me when I came across your game was my nock off brand one, could be related? I’ll test them all in the browser and on windows over the weekend (if I have time) and let you know.
Runs pretty nicely in my browser anyhow. Controller support would be rad. It's works well as is, but for myself I find that with mouse style pointing (as opposed to twin stick, for example) I sometimes make critical mistakes where I think the mouse is in one spot and it's in another, and then I'm firing the wrong direction for a moment as I fumble to fix it. I played a few more runs last night, this is the kind of thing I'll definitely buy and play through the full game, very nice. Wishlisting now. :)





