Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Busted Biscuit

16
Posts
1
Followers
A member registered Aug 30, 2025 · View creator page →

Creator of

Recent community posts

Love the steady increase in difficulty as the levels progress. The growl and bark actions feel intuitive. Good music choice and SFX of the sheep is satisfying. 

A cool concept that I feel really fits the theme of this jam. I like that there are various tools to discover which of the fish can't be sold. 

A simple concept with great execution. Sorting the books was quite relaxing, and picking up and placing the books was intuitive and the book physics felt great. 

Really interesting mechanic and well put together. I was expecting the clone to just stay there as a platform, but seeing the clone repeat all the movements I made really adds a lot to potential game play. 

This is really well executed. I'd love to see some other drops from enemies that lend a hand on placing the pieces, like freezing mobs for a brief period or giving some sort of placement hint. Challenging concept, well done!

The music was a pain point for me. It worked well in the editor version, but when exported to browser it just totally broke(as you heard). Will definitely need to do more research on implementing music tracks for html games in the future. 

Yeahhh, I couldn't get the bad projectiles to do exactly what I wanted here, definitely something I intend to work on for the future though. Thank you for your feedback!

Fair assessment, the dialogue system I put together was fairly limited, but I think that would have been a great addition here. 100% something I would implement in a complete version of this game :) 

Definitely something I would lean into if I were to make this into a full game, thank you for the suggestion!

I like the puzzle concept! Like others have mentioned the character felt a little zippy, I couldn't manage to get past level 3, the red gate kept closing me out before the blue circuit completed.

I'm not sure if it's an input lag, my keyboard not agreeing with the inputs themselves, or my browser, but I can't seem to get this one working. 
I can get into the level, but the pig doesn't seem to react to my key strokes, and then it feels like the game speeds up and I end up dead. the concept seems fun and pac man like, cool that you took the time to setup for 2 player mode!

Love the concept, easy to pick up but difficult to master for sure. I feel like there's a ton you could do with this level wise! Very nice.

Well executed! I thought the duck sounds were funny and the player death effect also cracked me up. 

The player's goal would be to find out why the town (himself excluded) had all the color drained from it, and hopefully restore it to it's previous colorful self in the process! Or something like that, tbh I'm not sure, I haven't planned out the full story as of yet.

Thank you!! Bonus points for exploration! :) 

Thank you! :) Agreed that significant re-tuning would be needed for encounters meant to be more difficult