Ah, sorry about that. It's a multiplayer game, 2-6 players. I've updated the description to make this clearer.
CheddarGamesStudio
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I enjoyed this, well polished and I liked the explainer for Assemblies at the start. I agree with some others that the consensus mechanic doesn't quite match how I think of that concept IRL. Maybe each encounter could have a topic that the characters form an opinion on, and then different versions of talk cards can influence their opinion one way or another. Then you would need to get them all within a certain margin of the same "Opinion" value to reach a consensus.
Thanks! I agree that starting zoomed out and probably highlighting the goal and the player in some way would be the best approach to give the player an overall idea of the level structure. I'm considering implementing something like that in the future.
We also considered allowing the player to change the character's mass, but there wasn't time to implement any puzzles that would require different mass, like a weight dependent switch or a wind blower. We also considered having negative numbers, so you would have to account for your movement being inverted, etc. We're planning to add all this in future updates!
Thanks for playing! You need to jump as far as you can to the right to reach the goal on level 2. We were planning on adding a zoom feature before you start each level so you can survey the whole level and pick your power numbers accordingly but we didn't have time!
Your game looks cool btw - I'm on Mac so won't be able to check it out unfortunately :(

