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CheddarGamesStudio

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A member registered May 31, 2025 · View creator page →

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Ah, sorry about that. It's a multiplayer game, 2-6 players. I've updated the description to make this clearer.

I enjoyed this, well polished and I liked the explainer for Assemblies at the start. I agree with some others that the consensus mechanic doesn't quite match how I think of that concept IRL. Maybe each encounter could have a topic that the characters form an opinion on, and then different versions of talk cards can influence their opinion one way or another. Then you would need to get them all within a certain margin of the same "Opinion" value to reach a consensus.

Interesting concept that fits well with the theme. It was fun seeing what proposals came out of combining the idea cards. It was quite difficult to get a proposal that everyone would agree to! 

That's fair, I was more thinking as an idea you could add to the game some time in the future. I feel you on the 2 day time limit, we had to cut a lot of stuff we thought of for our game because we couldn't fit it all in!

Thanks for the feedback!

You're right that we could signpost the slime hazards more clearly. I think I can fix the camera issue by changing the settings constraining the camera to the player depending on the speed and jump height that are set. That's one thing I'm looking into.

Thanks! I agree that starting zoomed out and probably highlighting the goal and the player in some way would be the best approach to give the player an overall idea of the level structure. I'm considering implementing something like that in the future.

We also considered allowing the player to change the character's mass, but there wasn't time to implement any puzzles that would require different mass, like a weight dependent switch or a wind blower. We also considered having negative numbers, so you would have to account for your movement being inverted,  etc. We're planning to add all this in future updates!

This is fun, it's like golf but the ball is me!

Chilled out fun, I really enjoyed this!

Really cool concept and well executed! Well done!

Thanks for the kinds words! We're definitely going to come back and update this with new levels once the jam is over!

Really great concept and execution! Very impressive indeed for 48 hours!! I need to know what's behind that blue door lol! I'll have to come back to it!

For some reason I needed to double click the menu buttons for the clicks to register! I thought the combat animations were smooth, it's a shame I don't have anyone here right now to play with!

Pretty fun and challenging at first but I got the hang of it. Good work!

FYI - you'll need to set the powers before you can click Play for the first level. I don't think we made that clear enough in the in-game instructions.

I quite enjoyed sailing around, although I have a Mac mouse, so no right mouse button. I could only fire my left cannon!

Quite fun. I would recommend having a different button for firing your gun though, or disabling the power up buttons for a second or so when they pop up. I kept on clicking through the powerups without seeing what they were because I was spamming the fire button!

Fun little game! It would be cool if the arm got bigger whenever you collect creatine, that would fit the theme of increasing your muscle size and make the game more challenging as you continue playing!

This is a cool concept and was well executed!

This was fun, I liked the concept of collecting powerups to use your basic abilities, the levels were well thought out as well.

This was fun and well polished!

Thanks for playing! You need to jump as far as you can to the right to reach the goal on level 2. We were planning on adding a zoom feature before you start each level so you can survey the whole level and pick your power numbers accordingly but we didn't have time!

Your game looks cool btw - I'm on Mac so won't be able to check it out unfortunately :(