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Chris32156

66
Posts
13
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25
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A member registered Apr 23, 2018 · View creator page →

Creator of

Recent community posts

Thanks for playing! Yeah I was thinking about having a kill effect similar to valorant or something but I ran out of time lol

Thanks For Playing!

Thanks for playing! I kinda ran out of time near the end and rushed through making all the levels in the last day lol

Thanks for playing! I saw your game before when I was glancing through the submissions, Im planning on playing it when I go through a bunch of them tomorrow or wednesday

Thanks for playing! I'm not sure, I def could've done a better job with the trick registering. I tried to make it slightly strict but i think i went to far with it reseting spins if you dont spin fast enough, and reseting the second you hit the ground.

Thanks For Playing!

Thanks For Playing! I think you might have posted the wrong screenshot lol

Thanks For Playing!

Thanks for playing! I had a senstivity slider in the settings, though I think it isn't as effective as it should be

Thanks!

Thank you!

Thank you!

Thanks! Yeah its kinda weird rn, we were planning on adding a reset button rn but didn't have time. Rn the only way around it is using f12 and seeing the solution in the console

Thanks for playing!

Thanks for playing! If I ever expand upon this concept getting rid of or changing the way time windows worked would be one of the first things I change. Especially with the moving platforms, if you miss the first jump your as good as dead for most of the levels. Thanks again for playing and your feedback!

Thanks for playing! I was originally going to have each world be different colors and have the player change colors but I kept postponing it until the jam was over. Also I experimented with the time carrying over but it felt weird because all the levels were either too easy bc of the time rolled over or too hard bc it was designed to take longer than 5 seconds. Thanks again for your feedback! 

Thanks for playing! About the jump feeling off I just realized that the time scale is probably what is causing it to feel random. I made it so that the longer you hold space or w the higher you jump but with the time scale changing it makes it hard to calculate. Thanks again for playing and the feedback!

Thanks for playing! Right now the powerups only speed up the game by 0.05 and it was originally supposed to be 0.1 so that might be why it felt like the powerups didn't do much.

Thanks For Playing!

Really cool game! The art and music for it felt perfect. The gameplay was pretty polished as well with the only bugs being the crates acting weird at times and sometimes needing to jump to turn the bunny around. https://imgur.com/a/SkRnjso

Really cool game! The only problesm I had was that it was hard to figure out which way was up or upside down for the lightning bolt and the line with the 2 arrows for my monkey brain. Besides that it might have been nice if you had more than one life. Good Job!

Really cool game, the only improvement I would say to do is to make the fireballs faster. Its weird how the player is faster than them. Besides that great job!

Thanks For Playing!

Really cool game! I loved the shotgun jumping. 

Thanks for the feedback! Your right, looking back at it I 100% should have used a more clear font. Other people have also complained about g looking like a y and more. Also I definitly should have added an easier way to play because a couple of people also said it was harder for them to focus on both than I intended. Thanks for playing!

Thanks for the feedback! Looking back on it I 100% should have used a different font, your not the only one who mentioned some letters like k, r, and g looking like others. It would have also been way better if I added more feedback for the typing like a sound or visual effect after each word, and a cannon ball for the players attack. Thanks again for playing!

Thanks for playing!

Thanks For Playing!

Thanks For The Feedback! I was trying to add it so that the words you typed turned red on the bottom but I couldn't figure out how to do it before the time was over. Thanks again for playing!

Thanks for playing! I ended up going with mouse controls because I feel like it allows the player to have more freedom moving around compared to using arrow keys or somethig else.

Thanks for the feedback! I was trying to think of a way to have different enemies or some sort of varity but I ended up overscoping a bit too much. Thanks for playing!

I checked it out before, I got a high score of 15000. Cool Game!

Really Cool Game! I loved the animation and tight movement. The only thing is that pressing the exit button after starting a game doesn't work and crashes the game. Besides that great job!  

Thanks for playing! Also, I loved your ant game,I didn't have the time to comment though because I was rushing to rate all the games in time. 

Thanks for playing! The cars were still easy to dodge after 50 or so? Also at first I had alot more people which sort of represented the theme better but I had to get rid of it because it felt too clunky. I still decided to use this idea though because I didn't wanna make an agario type game where you collecting stuff then if you have more stuff you kill something, or where you seperate numbers or letters like some of the other games. Thanks again for playing!

Thanks for playing! I didn't realize the car bug until after I published it. It was because I set it to be 180 in the prefab, and when I instatied it I rotated it again by 180. Your game was amazing as well!

Really cool idea! The only things I didn't really like was how there was only 1 letter/ number which made things sorta easy and I didn't understand what to use the bullet for. Besides that great job!

Amazing Job! I loved the addicting gameplay. 

Really cool game! Its a really cool concept.  The only critique I really have was that the balacing felt a bit weird. In the first couple of runs I felt like there were too many and most of the time all my allys would die half way throguh, and the time I won I only saw like 3 enemies the whole game. Besides that great job!

Really cool game! It was very well created but for some reason player one seems to have priority like if they both have 1 then collide instead of a tie its player 1 wins.