Inspiring controls. Very fluid and slick. I got frustrated really quickly within the hole. I think the level design was too much of a dealbreaker for me. I wish I could have started in more of a sandbox. Great work, and I'm excited to see what else you'll develop in the future.
ChungBog
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Very creative. I loved the unique controls. Pumping and alternating left and right is such a clever way to interact with the world. I would have liked a bit more movement within the world, the objectives felt very static with not much gameplay push or pull. But the world building and overall vibe are top notch. Really well done.
Great presentation, originality, and theme. This game would have benefitted immensely from a little information surrounding the objective. I loved delivering the pizzas, but I couldn't figure out the rhyme or reason for them. Riding the bike felt rewarding. More direction required, but fun gameplay!
I appreciate you going back through to beat level 3!
The thought of Bronze, Silver, and Gold medals is a really good idea. It's such a common idea, yet it's funny how the time constraints can mentally lock you into a design decision. Sometimes it feels like a strange, self-imposed echo chamber. At the same time, if you don't hard commit to a specific goal, it can cause a lot of problems. This is my first game jam, and I wanted to make sure I didn't over-extend myself.
Thanks again for replaying. I'm hoping to see Kersploosh get played on stream :)
At some point I thought I was being super slick but I think the hit box just deactivated and I wasn't able to perform tricks. I really liked the song that played, and the character design is super slick. Overall this game felt a bit spastic. I would have liked a bit more smoothing in the experience - movement, VFX, etc.
Thanks for playing and for the feedback!
Yeah, the levels are really difficult. I would guess they're almost impossible unless you have a controller. If you press the "=" key, you can skip the current level, but I think I should have added a "cheat code" in the how-to-play menu. That way people could advance more easily if they just wanted to try things - I shouldn't have restricted that.
The idea is very intriguing. Swapping between the states feels fun and engaging. I think this game would have benefitted a lot from a bit more juice. Some of the levels felt a bit cobbled together, and lacked parallax/depth. I think the sound design could have felt a bit more integrated as well. But great job, fun game.
It feels like a full game, which is so impressive considering the time constraints. The audio, visuals, and fluid controls come together to make a very cohesive experience. Because this game feels so complete and polished, I will be nitpicky. The level design could use some work. As a player, I don't want to complete the same trick too many times. It feels recycled quickly. I was really hoping to see more interactive enemies, I think they would have added a lot of depth to the layout.
Great job.
Wow. This game blew my socks off. THIS is what Dunkey meant when he said slick. Chaining actions together was so intuitive and fun. I LOVED how the time slowed down just enough to create cool sequences. Difficulty was spot on. Everything came together for the best experience I have had during this game jam so far. Incredible!




