Segnale is good too, but I slightly prefer Faro because I connect it more to the idea of travel.
I know it's strange to "bother" an author for an occasional translation, but I wanted to try anyway XD
Since we're talking: thank you for the game. I read Polaris years ago but I never started a campaign. Last Sentinels, thanks to the "1-shot mode" is a good way to try something similar. 10 years later, I am playing this son of it.
And I really like Mobile Suit Gundam ;-)
Vote and review next week...
Co-Bit
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Hi!
I am translating the prologues and the sheets to play it in an italian gaming club this week-end.
I am using Faro (lighthouse) for Beacons. Is it aligned to your idea? Do you suggest Boa (buoy) instead?
I do not intend to share my translated material outside the table but I can send it to you if you plan to release an italian version.
I also spotted a little typo.
Prologue IV, third line: the sky.Frantic
I think there is a space missing after the period.
Hi!
I'm reading your supplement asking myself if Bloodborne is one of the inspirations. I did not played the videogame, so I'm not sure. However I recognise something from D&D Ravenloft. Maybe. Maybe not. After all, It's gothic fantasy horror.
I'm curious about the inspirations.
I'm writing this comment because I found many typos in the class page (the section is called "classes" and in the product description is plural too but there is only inside the file).
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In the Connection to the Blood Moon table, Blood Moon has sometimes small letters. Also, it is not clear if the last sentence is part of the 6 connection or a general one.
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Special ability #1 has a full stop in the name while the others not. The #4 has "sickness" in the name without the capital letter. In the #6 text, "hp" is written in small letters while it's HP in the rest of the page.
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Special ability #4 starts with a sentence that I find a bit confused: Choose an ally melee to a damaged creature.
Nothing problematic. I can understand the rules and the view is good too. I'm just highlighting little things that you can fix in a potenzial update.
I'm reading the book with wonder for the variety and creativity of the contents!
One question about the two special class Child of HE/SHE: what do you mean with "roll three sixies"? In one roll? In general? With adjacent rolls?
Another about the Infectious Introvert class: are the Plague Mask and the Veil of Disease for all four "sub-classes" or for the Outcast one only?
Thanks for the class! It reminds me of one character I used to play in Path of Exile (videogame). This sort of grim dark predator-ranger-archer is new and unique among the fan maded classes that I found.
I have some doubts about his abilities.
When and how should the player assign the random effects to the arrows? Can a single arrow have more than one effect at time, maybe enanching it at the end of the day and adding new effects the next day before the expire time? Can a player rolls for a day the same effect resulting in that case in only one magical buff?
Sorry for all the questions. I know that I can easily use the class with my rules but I would like to know also the opinion of the original creator ;-)