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Co-Bit

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A member registered Jul 07, 2020 · View creator page →

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Segnale is good too, but I slightly prefer Faro because I connect it more to the idea of travel.
I know it's strange to "bother" an author for an occasional translation, but I wanted to try anyway XD

Since we're talking: thank you for the game. I read Polaris years ago but I never started a campaign. Last Sentinels, thanks to the "1-shot mode" is a good way to try something similar. 10 years later, I am playing this son of it.
And I really like Mobile Suit Gundam ;-)

Vote and review next week...

Hi!

I am translating the prologues and the sheets to play it in an italian gaming club this week-end.
I am using Faro (lighthouse) for Beacons. Is it aligned to your idea? Do you suggest Boa (buoy) instead?
I do not intend to share my translated material outside the table but I can send it to you if you plan to release an italian version.

I also spotted a little typo.
Prologue IV, third line: the sky.Frantic
I think there is a space missing after the period.

Thanks for the answer.
So my feeling was right. I hope to find a good group to play it ;-)
As a fan of L&F and OSR: cool idea!

Is this intended to be played in multiple sessions?
I feel it could shine more in long plays than in the classic 1-shots I usually play with L&F and its hacks.

Hi!
I'm reading your supplement asking myself if Bloodborne is one of the inspirations. I did not played the videogame, so I'm not sure. However I recognise something from D&D Ravenloft. Maybe. Maybe not. After all, It's gothic fantasy horror.
I'm curious about the inspirations.

I'm writing this comment because I found many typos in the class page (the section is called "classes" and in the product description is plural too but there is only inside the file).

*
In the Connection to the Blood Moon table, Blood Moon has sometimes small letters. Also, it is not clear if the last sentence is part of the 6 connection or a general one.
*
Special ability #1 has a full stop in the name while the others not. The #4 has "sickness" in the name without the capital letter. In the #6 text, "hp" is written in small letters while it's HP in the rest of the page.
*
Special ability #4 starts with a sentence that I find a bit confused: Choose an ally melee to a damaged creature.

Nothing problematic. I can understand the rules and the view is good too. I'm just highlighting little things that you can fix in a potenzial update.

Thanks for the suggestion!

How it works for short 1-shot? I read it but I am not sure.

I like it, 1-shot or not ;-)
It uses the mysterious stranger trope very well.

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I'm reading the book with wonder for the variety and creativity of the contents!
One question about the two special class Child of HE/SHE: what do you mean with "roll three sixies"? In one roll? In general? With adjacent rolls?

Another about the Infectious Introvert class: are the Plague Mask and the Veil of Disease for all four "sub-classes" or for the Outcast one only?

Pongo qui la domanda perché potrebbe tornare utile anche ad altri: la rimozione dei dadi più alti per le situazioni pericolose e rischiose avviene prima o dopo l'eventuale rilancio del dado per l'equipaggiamento?

I figured out that I had to install other packages. However I bypassed the problem playing it on Windows and I finished it in one session this morning ;-)
Appreciated! I will write a feedback in these days.
(Thanks for the quick answer too!)

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I cannot launch it :(
I am on Linux, x86_64, it does not work from the terminal neither and it does not appear to be a permissions problem.

Thanks for the answer!

Great concept! One of my favourites for the potential role play hooks.

I have one doubt about the armors rules: when it is written "-D6+1", the absorbed damage should be "-(D6+1)" from -2 to -7 or "(-D6)+1" from 0 to -5? I think the first one but a question is free, so...

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Thanks for the class! It reminds me of one character I used to play in Path of Exile (videogame). This sort of grim dark predator-ranger-archer is new and unique among the fan maded classes that I found.

I have some doubts about his abilities.
When and how should the player assign the random effects to the arrows? Can a single arrow have more than one effect at time, maybe enanching it at the end of the day and adding new effects the next day before the expire time? Can a player rolls for a day the same effect resulting in that case in only one magical buff?

Sorry for all the questions. I know that I can easily use the class with my rules but I would like to know also the opinion of the original creator ;-)