Oh wow!
You definitely go above and beyond what I was expecting! Thanks!
Disabling the source code protection allowed most of the plugins to work with no issues. There's only one that's making a nuisance (TRP Particles) and I can probably find a replacement for it if I can't get it to work. Or even just forgo it altogether.
I may do as you suggested and go through the code and see if there's anything like document.currentScript (or similar) in the other plugins so it can be fixed for asset protection as you did with DotMoveSystem at a later date, but for now I'm just happy to have it working!
Regarding, FSDK_CookToolAddOn. You snuck a new (B)ug into the first line of the plugin file you released today (Version 1.4.3-release.20251023) though it's easy to fix :)
Crimson_Zero
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For FSDK_CookToolAddOn, it's as Carotopia showed in the picture above.
I'm not using any Visustella plugins with this project.
I am mainly using the Hendrix Action Combat Plugins, which the plugin author has stated that he's used Cook tools Deluxe with in the past without any issues. Edit: As long as plugin compression was disabled. Is that still an option with this version?
This is the error I get when enabling most of the plugins I use. In this specific example it is just DotMoveSystem enabled.
Interestingly, if I disable Halva compression, I get an additional error along with the one below:
Uncaught SyntaxError: Unexpected token '<' index.html:1
Hello, I just picked up the RPG Maker Cook Tool Deluxe and am having issues getting it to work with RPG Maker MZ 1.9.1. I feel I must be missing something obvious.
Putting FSDK_CookToolAddOn.js at the top of the plugin list puts out the error: FireHawk ADK is not defined. This also happens after creating a test build.
Putting FDSK_AdvSaveHandler on gives a 'cannot read property 'filename' of undefined. Regardless of which 3 preferred locations I pick in the plugin settings.
While the fullscreen plugin causes no errors, it also doesn't seem to do anything regardless of what I set the plugin settings to.
If I create a build with no plugins, the test build will run. But otherwise most plugins will cause it to be stuck in an endless loop.
That would be great!
Though to be specific I'm more looking at keeping the word wrapping enabled but being able to add a line break.
Word wrap is a great feature that I l enjoy using, especially if one is switching fonts at a later point in development. But it's nice to be able to add a manual line break in text for ease of reading.
Thanks for reviewing!
I watched your video this Saturday and it made my morning. I do agree that I placed a few too many enemies. If I ever go back to this project, I'll definitely rebalance that section's battles by cutting it by 1/3, while increasing the exp to keep the leveling curve the same.
It was a pity that you didn't have another 10 minutes in the playthrough as there was about 5 - 10 minutes of gameplay left. But the fact that in the video you wanted to see what happened next really gave me a sense of accomplishment in this project.
As far as the slice of life moments go, there is a bit more of that in the ending scene and an optional one with the childhood friend at the employment agency if you choose to go back in and chat with her before the game is done.
Thank you for taking the time to write up your review, it's very much appreciated.
Once again, thanks for playing!
