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Daemoniker

34
Posts
A member registered Jun 11, 2018

Creator of

Recent community posts

I really enjoyed exploring this world you built and trying to find all the gems and the unique fox dialogues. There was a grappling hook so I was already sold from the beginning but the joy of finding another silly line from a fox definitely kept me going to the end! I ended up with 37 gems if you needed a count still, and Failed Texture Fox was my favorite. Happy little accidents are one of the true joys of game development. Thanks for submitting!

The hand models were terrifying and perfect, no notes!

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Thank you! Grappling hooks are truly the slickest of all mechanics!

Once I learned there was a secret ending I had to hunt for it! Very solid execution on the pogo mechanic even though the timing was very tight, great work on the level design overall for such a short period of time!

The art in this game fits perfectly with the narrative! I'm a sucker for the bird puns as well. The final boss felt like a bullet hell, was a great way to close it out! Nice work!

I watched the computer do an insane maneuver bouncing around the map to line up the perfect angle with a bomb, only for it to bounce back onto itself and knock it in the water. Pure cinema.

Very cool idea combining a deck builder with the grid for movement. The sense of movement down the hill during the level was executed perfectly!

A wall jump with a dash and a gun for extra height? Count me in! Nice work on this one!

Thank you! Unfortunately we ran out of time for a proper tutorial level but the idea is to hold right click onto one asteroid and left click another to spin around the first and get massive momentum in whatever direction you're heading when you release right click.

I think you put it best when you said that god gave us two hands, so why shouldn't both be holding a grappling hook?

I laughed, I cried, I experienced a deep sense of despair followed by overwhelming joy having reached the top. I'm a huge fan of Getting Over It and I will forever call Bennet Foddy the Foddster from now on lol. Loved the voice lines to accompany the journey, and I firmly believe that two grappling hooks is the only way to go from now on.

Loved the mix of 2D and 3D here! The gameplay was chaotic fun and created some interesting decision making moments about which items to take and which to toss. Great job!

A lot of interesting combinations you can pull off with the different cars and charms! 

Once the controls clicked the game felt pretty solid! When I was able to pull off all the inputs in sequence and got a huge burst of speed it was very satisfying! 

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Combining all the movement mechanics together felt super smooth! Clearing a big row of targets while you slide under or zoom across the screen was incredibly satisfying! Great job!

Pulling off a tight drift with an oil slick behind followed by tossing the match as you drive off felt very satisfying! Definitely a cool concept on display here!

I should have known to let sleeping dogs lie  :(

Thanks for the answer though!

Very unique concept executed quite well! The player gets a lot of agency in how they approach each level and I like that you could even change the tiles on the fly to get that last little extra push to the finish line!

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Movement was real slick, even though I'm terrible at bullet hells I was able to sneak through the rain drops pretty easily! The missiles got me in the end though so I couldn't beat it but still fun!

You really get a good sense of speed with this one! Landing jumps to get bonus acceleration from sliding was pretty rewarding!

I'm always a fan of time mechanics in puzzle games, and this one had some unique combinations I hadn't seen before! Very impressive work for a custom engine!

Fun little parking game! The traffic cones added that perfect extra level of precision on the final levels!

I'm terrible at shmups but the time stop gave me a chance to get further than usual, nice work!

Love the art style here along with the music! The characters were surprisingly endearing for the little time we get to spend with them! Great work!

I couldn't beat scary man in generator world but I'm dying to know what happened to Tara!

Not often you see the graphics tie into the gameplay in such a cohesive way. Cool concept!

When that penguin slide kicked in I was ready to grab ingredients for a full shift!

Love the crazy lore and the ms-paint art style! Was a fun little incremental!

Art style really pulled me into the world. What's the frog mage's deal? Why is he so cool? Hopefully we'll get answers in the sequel!

Solid puzzles with some fun mechanics! The fish were a nice extra challenge!

An adventure I'll never forget. I finally know what happens if you give a crab a coconut

The art style is really nice, creates a cozy atmosphere for some chill billiards with a vague sense of foreboding. Great work!

Great feeling of speed on display. Plus going from speed to slo-mo for aiming was really smooth!

Love the art and animations! Such a silly concept executed slickly!