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Dan Waterfield

136
Posts
11
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A member registered Mar 22, 2019 · View creator page →

Creator of

Recent community posts

Thank you!

This is such an interesting take on the theme.

The balance between bouncing the game within the circle and dealing with the enemies is so cool. It’s just challenging enough that I was always struggling but in a good way. It could be something fun to master.

Great job!

I thought this was interesting and charming, great job!

My Notes

  • The presentation is really fun.
  • I find the character animations particularly charming
  • Good music and sound.
  • I’d love to have controller support for a platformer like this.
  • I feel like the spikes could be a bit more forgiving.
  • I got caught out my invisible spikes regularly, so showing the dead body was really useful.

This is one of my favourites, impressively polished, great job!

My Notes

  • I love the atmospheric music.
  • I like the nice simple art.
  • The mechanics feel very polished.
  • The quick restart is a nice touch.
  • I like that you tutorialize through level design but I found the first mirror throwing puzzle quite hard because I didn’t realise you could rotate it. Perhaps adding some control prompts through the game would be good.

I could see this becoming a super fun game like hotline miami but with a twist, fantastic job!

My Notes

  • The music is so funky.
  • Sound effects are fun.
  • I found bouncing the bullets satisfying.
  • The bouncing is a little difficult during more ‘actiony’ sections, maybe allowing the player some sort of slow down mechanic would be fun.
  • I really like that you are incentivised to bounce the bullets to increase damage.
  • Tricky not to kill yourself though!

I like the music and presentation but I had a lot of trouble understanding how to play and then actually executing.

I enjoyed my time with this, good job!

My Notes

  • I really like the concept
  • The controls make sense but it took me a while to get used to.
  • I would love controller support for this kind of game.
  • I think some variation in enemy behaviour would be fun.

Great feedback, thank you!

I like the idea of making the reflection a bit more difficult to pull off.

Thank you for the feedback!

Thank you for the feedback!

I’m really sorry that was your experience. I will be much more thoughtful with this kind of presentation next jam.

Thank you for the feedback!

Thank you!

Thank you for the feedback!

Great score! I definitely need to tone down the slow.

Thank you for the feedback!

I think I am going to tone it down in terms of length and extremity.

Thank you for the feedback!

Thank you for the feedback :)

The spawning enemies on top of the player is a good tip.

Thank you for the feedback!

Thank you for the feedback!

Thank you for the feedback :)

Yeah, I definitely need to change the slow down.

Thank you!

Yeah, I need to work out how to balance game jams. I always seem to go too easy.

Thank you for the feedback!

Thank you!

I am not using a tween but I definitely should be and I probably need to just generally tone it down.

Thank you for the feedback!

I really enjoyed my time with this, great job!

My Notes

  • The spin to charge is a super fun mechanic.
  • Reflecting is satisfying but definitely more tricky than it looks.
  • The music made me feel pretty chill actually.
  • The art and animations are simple but charming.

Gool golf game, good job!

My Notes

  • I really like the concept.
  • I would like an undo on the aiming.
  • I would prefer the whole thing to be faster, so aiming, firing and also the timers.
  • Sound effects are great.
  • A lot of good impact when firing.
  • This is a bit more difficult than I expected.

I had a good time with this, good job!

My Notes

  • I like the music.
  • The art is janky in a fun way.
  • I found it got quite difficult quite quickly.
  • I very much like the vampire’s pose.
  • I like the risk reward of picking up the blood.
  • I think touching the mirrors deals damage.

This is a really ambitious and cool entry, great work!

My Notes

  • The tone is fun.
  • The colours really pop.
  • The music fits well but does time out.
  • Pixel art characters might be a bit busy?
  • I had trouble getting my head around the controls.
  • Super cool concept of the split tactical gameplay.
  • It would be nice to have a restart button.
  • I like the sound effects that are here but I think it could do with more, particularly with enemy actions.
  • The animations are cool, I like the way the units kind of sway and the enemies bop

I had a lot of fun with this!

My Notes

  • The bullets did more damage to me between levels than any other time.
  • It’s hard to select an upgrade if there are still bullets around.
  • I ended up avoiding firing unless I knew it was going to hit any enemy.
  • Music fits well.
  • Firing feels ok but could do with some more impact, gets better with two guns.
  • Took me a while to realise there was a dash but I think that’s on me.
  • Could do with a little more enemy variety.

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This is super unique! Fantastic work.

My Notes

  • It took me a while to understand the pace of the game, I was expecting a doom like but it’s more deliberate than that.
  • I enjoyed attacking the enemies from around corners.
  • I love the noise the little guys make when they die.
  • The shield bouncing and movement feel good.
  • The map was way more useful than I expected, particularly because you can see the shields.
  • The theme is interesting.
  • Some music and general progression would be nice.

I definitely enjoyed my time with this.

With a platforming game like this, I’d love to have controller support and the jumping away from a wall jump feels a little strange but generally the platforming feels good. I got a real kick out of wall jumping off of each other. The characters and environments look cute. The sound effects are fun. I enjoyed the puzzles but I did get stumped near the end.

Overall, great work!

Such a simple but great idea!

I had a hard time with this but really interesting main mechanic!

This is sick. The uncontrollable speed has a fun push your luck quality. And the general tone is super fun.

Fantastic job!

I loved this.

Simple concept, really well executed. I particularly like the sound effects.

Great job!

I agree, I end up making my games a bit too easy when I’m doing game jams.

Thanks for the feedback!

Cheers!

Thanks!

Thanks!

I love the visuals. The platforming is a little fiddly, particularly with a keyboard but the haunting mechanic is cool.

Great job!

Fun puzzle, great job!