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Darkenetor

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A member registered May 02, 2015

Creator of

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Puzzles were the original goal but turns out when alternate routes have to be distinguished by elements that give a few seconds diff on already few-second-long level without it being too obvious which one is better… takes more than the two/three hours we had left to make all the post-tutorial levels from scratch on the last day. Bless March for managing these, and making them playable first try with zero playtesting lol

Obviously content calls for more time in the oven than jams allows, but the base is off to a great start.

Plays as smoothly as any platformer can. Basic level set that’s already fit enough for speedrunning.

Addictive gameplay, lots of QoL to make it flow well, remained challenging after figuring out a strong and consistent strat, which was not that obvious relatively speaking to the game length as each piece has enough of a learning curve for optimal usage.

I’d play the hell out an endless mode of this.

One of my favourite gimmicks and what a way to make right by the theme with it.

Don’t recommend using the walkthrough, game is plenty comprehensible as is and that bit of head-scratching will be very handsomely rewarded.

The jam version is just the right size to let the concept hit hard without overstaying its welcome, given the current extent of the story. Will definitely check back for more on the latter.

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A dying brand in a post-Flash world. Admittedly never been my forte, but lovely throwback. And now I'm thinking about Neopets...

Massive amount of content, mechanically similar but well thought out. I enjoyed the progression, didn't unlock everything but it had my attention for a good while before moving on with the rest of the queue.

The interface only looks daunting. Don't let it fool you. I actually found it exceptionally intuitive for the genre.

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Compact and flawless in its simplicity, responsive controls and good hitboxes, makes it very very easy to get baited into score hunting.

Adorable art and guaranteed 5 on Innovation for working under PICO limits, you madman.

Definitely one of my favorites so far! Couldn't stop myself from finishing the game and looking for ways to cheese the levels. Absolutely insane level of polish for a Jam, especially with the levels all being good showcases of different dynamics around the main mechanic without at all forcing it compromising fun!

Right, I remember now lol
There is a wall exclusive to the past just to the right, and it seems the rift is just wide enough to catch a sliver of it. Should've made it way smaller just in case instead of matching the tile size, didn't get as much testing since it's the only place in the game where it comes into play from another wall boundary.

Thanks so much for playing and for the report! And if you'd like to give it another shot, you were already a good way through and there's a Reset option in the menu (P for the web build).

Ah! That's unfortunate, I've not seen that kind of bug before. Do I understand correctly that the problem was opening a rift on the right side of that enclosure showed an open path, but it was as if the wall from the present timeline was still active?

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Glad you liked it! You were almost there, added a hint to game page.

Spoiler
As the Dark Stranger said, "We need to be [FASTER]..." The Kronies aren't important for the second time around.