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ddf_21s

13
Posts
5
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A member registered Jul 24, 2025

Recent community posts

It took me to visit tvtropes about Bubblegum Crisis to learn that there is a reference in Raye Talsorian name.
I can't imagine how many of those I'm still missing :)

Could you please write short change log?
It might be not easy to check everything late-game Canasta related

Interesting that people weren't complaining before.
Either they fought Canasta on Hard (might even playing the whole game on Hard) or they've missed the big ending.

I had the same - she had left me on Normal and joined on Hard difficulty. Don't know if it is a bug or a feature :)

Try to battle her on Hard difficulty

Sent.
Subject is "TaChiVsMars bugs" in case it goes to spam folder.

I'm not a member of LBS discord at the moment.

I have 15 screenshots for 10 MB (ongoing, I'm still playing).

Is your email mentioned in DreQ_Readme.txt is still active?

Hi!
I've found a number of little bugs in TammyAndChrissySAtM.
I could try to post it on Patreon, but the last post was almost a year ago, I don't know if you'll notice that.
Moreover, I have a number of screenshots with bugs, not sure if I can attach it there.

What is the best way to submit that bug-report?

Will definitely check that game (I still have few other your games in backlog, including 5 Witches :) )

Do you know who's voice in the Under the Lighthouse? Lorelai or someone else's?

What is the artist/name of "Ebbs and flows_Mozel4_Loop"?

Thank you again

Could you please write more about Angelic Amplifier Lorelai and that song?
Googling only gives links related to AAA(VXA) or different song.

I actually really liked the version used in Acastic are when saving certain barista lady - high pitch notes really reached to my soul.

Oh, it was amazing!
I didn't know that there were two A-endings, incomplete and complete.

I've finally played through complete-A, with later selecting each episode and reaching the credits and "Accept this Ending".

I've already loved the game but suddenly got a great (both meanings) extra to it!

Thank you again.

---- SPOILERS BELLOW ----

Just to clarify that I'm not missing anything.
There are 2-3 basic endings without credits:
Ending B, Ending A - incomplete, Ending A-complete.

Fork for A/B happens in Episode 10, not sure what triggers change from A - incomplete to A -complete (maybe Hard difficulty?)

After A - complete it is possible to replay earlier episodes, and after some of them it is possible to replay the prologue, triggering the real Ending with credits (I liked this one too).

On the other hand, after collecting 4 items (one in B - route, 3 in few runs of different A routes) it is possible to trigger Final Ending (or True Ending, I've forgot the name).

In the attached guide it is mentioned that it is also required to replay Episodes 10 and 5 - why is it so? 

(I can guess that episode 5 is mandatory through the game, as you reach one of the "non-standard game overs" and episode 10 to get both A and B routes, but I'm not completely certain).

As a side note - "Alice non-standard game over" is still missing; I suppose it will stay that way, right?

---- SPOILERS ABOVE ----


By the way, Is there a chance for some novelization of any of your games?
I really like both the whole plot and every second dialogue line, it would be amazing to have easier access to them.

Thank you again for your games.

-- SPOILERS AHEAD --


I've found one more bug, but haven't investigated the code for it yet:
 - If I go to earlier Episode 5 (right before triggering the True Ending) I can't proceed through double fire in Abyss to reach the bus. I can trigger and destroy one of the blobs to remove fire in front of building, but the column for blob behind the waterfall is empty.



If you don't mind, I have two questions about the decisions and endings (it's a bit tricky to investigate the code in VXA, compared to MV):

 - How it is decided who Simone will be married to?
 - There is an even on the highway, where Simone is talking to Aunt Raye (same map with bus going to another town, event on the last tab of event). Simone is telling her aunt that she knows about dad and so on. Is this even still in game or was it disabled? If it is still in-game - how to trigger that?
Thank you

(2 edits)

Hi!

I've found what looks like a game-breaking (UPD: or maybe soft-locking, I wasn't investigating the consequences deeper) bug in AAA.

At the end of Alice's Episode P, there is an event:

 - map 18 Alley Secret garden

 - ev018 (000,018).

At the very end, after Alouette's talk with Mercy, the screen is moved to Petanque and Delta.

There is a Conditional branch with (switch 0052: Millie caught)

If it is ON then after some dialogue the event and episode are ended now.

However, in case this switch is OFF, the game is stuck: reduced functionality of Compact, missing Cassidy, missing dialogue with Aunt Becky etc.

Other in-game events suppose that it is a possible condition for switches - (map 011 downtown , event 162 (037,017) suppose that switch 0201 Endless nightmare can be ON while switch 052 Millie caught is OFF)

The issue (I suppose) is that Conditional branch with (switch 0052: Millie caught) was supposed to slightly alter the dialogue between Petanque and Delta, not some bigger event.

Actually, right after that Conditional branch with (switch 0052: Millie caught) there is another one, with same condition that branches into two short dialogue lines.

It can be easily fixed by extracting body of Conditional branch to the event and removing the excess branch.

By the way, I really enjoy your games, you are making a world a better place.

(UPD: Updated bug general description, fixed Petanque name, small fixes)