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Delusria

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A member registered Mar 25, 2024 · View creator page →

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(3 edits)

Nothing I can do. (To others posting about this topic, keep it in this thread please, excess reposting will be deleted.)

They're a pretty hostile group that has sent people and their own mods to my Itch and Discord to harass me for a while now.


They change their names frequently but at this point I'm just trying to stay far away from them all. I've asked them to remove my name from their project as it just sends more hate. I haven't played their project and I don't plan to, but based on what they last said, I can only assume they don't use any of my art, story, or any other content anymore. But if they are lying about that too, then they are most certainly stealing.

Regardless, for anyone else reading this, just leave them alone for my sake, I don't want any interactions with any of them ever again.

There are no plans for any more ports at the moment 

The dotted figure is meant to be a visualization tool so players can see the trap played out without having to lose any pieces. It was super useful back when the trap system was much more complicated. But with the simplified cardinal direction traps, it might be kind of pointless now, what do you think?

That would be super cool! I was thinking about little pop up animations that would play once every time she shook up soda or ate a banana. But every time I think about adding an animation like that, I have to replace an old planned animation to keep on schedule. I'm still debating on whether or not I should take out a couple of animations to make time for some idles. 

Glad you had fun with it Maks!

They have! If you go outside and down through the tree row, there are a few houses with one you can enter. That place has a few things to do. (The size basically breaks everything immediately though.)

You mean the next devlog? I still need to do some maintenance and work on other games so I haven't had a chance to work on this one recently. But I'll most likely write a devlog once I have a date in mind.

I have no planned announcement date yet. Although it will probably be a long time before I am able to finish it as I am currently working on other things. But I'll be back on this project as soon as possible! 

Only the demo is available at the moment. I'll release a devlog once the full version of the game is available!

I'm glad you're enjoying the game! 

Thanks Jack!

Fair enough, I'll probably make a better indicator for high health targets. Especially since the stronger ones will end up being multi-day targets. 

Glad you're liking the concept so far!

Hard to say, currently only Windows is planned until I finish the full game.

Oooo lucky, a few people found unlimited plastic bags and rubber bands, but that's the first marble can. Glad you're having fun with it! 

Thanks Peiumbrella! I'm glad you enjoyed!

Hey welcome from Steam! The swimming creature is just a secret, I kinda got talked into doing a lot of stuff for this game so there might be a few open-ended ideas like that.  :S

Thank you for your support! 

Hello Shima! 

Unfortunately, I don't have a patch, but I do have a different version of the game you can download! It should work with your previous save as well. If you want I can send it to you on twitter, or on discord after I get off work. 

Thank you for your comment!

Right now the full game is not finished yet so only the demo is available. But Itch will definitely be the first place to get it once I finish. 

Thank you Da-great! Unfortunately, the current progress banner is misleading and I wish I could say what the delays are from, but I'll definitely tell you all when I start working on Ploy Co again! o7

When you walk up to a trash can there should be an option that appears on all of the items you have saying "drop". If you drop something in the trash can it will remove the item and continue onto the next step. (You can dig it out of the trash can after placing it there.)

Oh thank you for finding this bug! I'll make sure to get it fixed. 

And thank you for playing!

Difficult to say at the moment, I think it is best to assume that I'm at the halfway point. However, there is going to be a few large delays in the development time for things out side of Ploy co. So I really can't say for sure.

Sorry for the super late reply! Itchio doesn't alert me of pending posts so I have to check that separate inbox whenever I remember to. 

There will be a specific futanari character, a miniboss of sorts. As long as you don't aggro her you'll be good, and if Bibi does get caught, it will only show if Bibi is standing in range of the camera. So this particular instance of futanari will be super avoidable this time!

Only fetishes mentioned in the tags of this game are available. Unfortunately, there's no BDSM or spanking.

Only expansion content for this game

Indeed, a world state system where the company as a whole starts treating Bibi differently based on how high her infamy is would be cool. Especially if they do things casually while she's walking by. 

Glad you enjoyed it! 

Glad to hear it! I made a lot of changes from the original paper version so I wasn't sure if it still had the spirit of the game. But I think the simplified version was a good move in the end!

Thank you for your support! 

Glad you're having fun with it Rexizor!

Bro you managed to translate the game already?! Nice work! I didn't know it would be possible yet. 

Your suggestions are noted! Some will definitely be fixed in the full game.

Glad you enjoyed it Ssejjo!

A pause button? Hmmm, are you trying to beat the supervisor?

Will do! Once I get the final done I'll send you the files! o7

I did not mention any projects by name for a reason. The disclaimer is a warning for people who have lost their money or are continuing to lose their money. If that is you, then double check where your money is going, if that is not you then you have nothing to worry about.

Please do not attempt to bring up or talk about these external projects as mentioning these projects (even as a guess) will result in a  comment deletion or ban.

Hey thanks  Y33t!

Glad I could help! o7

Thank you James!

The scenes in front of the secret camera will depend on the rank of the person that is chasing (I'll have a way to indicate this in the full game). So in the demo the only two are the interns and the supervisor. Although I don't recommend trying to enrage the supervisor since his HP is the same as it will be in the full game (over 200 trap damage). Higher-ranking NPCs like him are meant to be taken out over the course of multiple days.

The secret camera location will be randomized every day. But in the demo, it will be in a fixed spot.

Thank you! I'm glad you enjoyed it!

I think doing a dotted line similar to the visualization technique for the path that Bibi intends to walk will be a good solution for that. Good suggestion!

Each rank of employee will have an animation tied to them. So in the full game, any time you see someone in a unique set of clothing, they'll have a new animation. For clarity I might also slightly fade employees who have had their animations collected already.

The futa tag is for one of the new employees in the late game. She'll be an optional boss. Can't say too much about that one yet!

There are two in the demo, one for each rank. Although I don't recommend trying to get the supervisor's animation because his HP is the same as it will be in the full game (over 200 trap damage). Higher rank employees like him are meant to be targeted over multiple days. 

Thank you for playing!

I can definitely throw a swap click toggle in the options menu. I'll add that to the list.

Thank you for supporting all my games Kokkoko!

Noted! I'll see what I can do. I plan on increasing the detection range of the enraged NPCs but aside from that the only good way to slow them down are things like banana peels. But that gets really costly with the demo's small supply set.

Thanks for playing Crono!

Phew, glad to hear you didn't run into any major problems! I'll definitely increase the spotting distance a bit. Thanks for the feedback.

Good timing, it's up!