Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Denismn

46
Posts
121
Followers
1
Following
A member registered Aug 17, 2020 · View creator page →

Creator of

Recent community posts

i added a cabin constructable near the lake, next update is in console testing right now. so it's almost there unless they find something at this final step.

that's a interesting idea, I'll look into it

glad you're enjoying it, next update will be purely touchups, maybe some new sell points for the unused buildings, work on the RV/camp area deco. mainly focused on the edges of the road and runaway grass that should not have grass.

Merry Christmas and Happy New Year to you and your family as well.

it was a long fight but finally, you can contact me at Email 

looks like good news, says pending release so it must have passed the testing and will be in the next batch release.  at least that's what that means to me.

looks like its in console testing 

Lol, when farmer bob said on his YouTube channel that sometimes it's not worth dealing with mod hub. I thought he was being dramatic about it. For now I'll just keep knocking down their feedback until they get nothing more to complain about.

(1 edit)

my god man, they got to be making s$$$ up now they now want translations for things i never touched or my log doesn't throw up warning about, like 2025-11-25 08:36:45.582 DevWarning: Missing 'fillType_wheatdry' in l10n_en.xml
2025-11-25 08:36:45.583 DevWarning: Missing 'fillType_barleydry' in l10n_en.xml
2025-11-25 08:36:45.583 DevWarning: Missing 'fillType_oatdry' in l10n_en.xml
2025-11-25 08:36:45.583 DevWarning: Missing 'fillType_canoladry' in l10n_en.xml
2025-11-25 08:36:45.583 DevWarning: Missing 'fillType_sorghumdry' in l10n_en.xml
2025-11-25 08:36:45.583 DevWarning: Missing 'fillType_sunflowerdry' in l10n_en.xml
2025-11-25 08:36:45.583 DevWarning: Missing 'fillType_soybeandry' in l10n_en.xml
2025-11-25 08:36:45.583 DevWarning: Missing 'fillType_corndry' in l10n_en.xml
2025-11-25 08:36:45.591 DevWarning: Missing 'fillType_propane' in l10n_en.xml

Still testing, I'm guessing weekend, usually testing doesn't go more than a workday. Will see if there's anything tomorrow

The update entered testing today. For the fix, I streamlined a few XMLs and raised the slot ceiling, since other certified maps have already gone well above the 63 i used. In my gameplay testing, the logs never produced a “no more type indexes” warning or error, so everything looks stable.

oh man this is driving me insane, my logs show no errors, my audit so far comes to TOTAL slots used: 56 / 63 , well below the max limit.  I'll keep digging at it

no go their log threw up a error in the log FoliageSystemDesc: no more type indexes can be allocated .  News to me considering I haven't seen any errors in the log myself before submitting it.  not to mention it's never been brought up before.  Hey maybe Christmas might be good luck, lol. Well time to dig in see what they see now out of nowhere again.   

I’ve decided to give them a two-week window before considering any ticket, as that seems to be the time they need. The good news is the map went into testing today, so we’ll know soon what’s going on. Hopefully, there aren’t any new issues they could have mentioned earlier, as my patience is wearing thin with only snippets of information every couple of weeks.

Pending still 

resubmitted Friday, its pending unit they get to it. if we are lucky sometimes this Thursday, but more realistic is prob 2 weeks.  Then of course the hope is they don't magically have some other issue. 

they got back to me, its still a no go, i have to remove a tiny sign that mentions a public state trail, they also want me to remove the shutout to my nice and nephew i had in the mod decs. lol At least they were specific, I appreciate that, just wish they would have mentioned some of this months back during testing.

they have put it into testing today

(1 edit)

If you would like the newest you can now use the zip from my icho page, mod hub version will be outdated as of today, they are too slow.  Hopefully one day they can catch up lol.

I have decided to go with 2 versions, (slow modhub) and timely versions directly from me.  Anyone on PC can now download the latest zip from itch.  You'll find version 1.2.0.3 available now.

will do, as for the optional PC only upload by me, I'll think about that today.  Just be warned anyone that downloads it will be well ahead of anything available on mod hub lol.  good for solo players but defiantly not multiplayer, it would never be in sync for a while.

Still pending I'm just going to release the latest version myself. this way PC users can get it without waiting for mod hub to get off their you know what.  I'll keep the mod hub version there until they get to it.

mod hub taking their sweet time as always, they are being sassy about it too now saying they have a giant backlog and it would take a while. all we can do is just wait.

(1 edit)

upcoming update with a boundary screenshot 

- Removed all unlicensed brands for crossplay certification  

- Added Alfalfa as a new crop  

- Starter farm barn and silo now sellable  

- Entire map now ownable Farmland 60 offers discounted access to city and roads  

- Fields touched up and resized to better utilize available land  

- Roads refined across the map for smoother navigation and improved visual flow  

- Map boundary blended for improved visual feel  

- Extended lake into boundary for natural integration  

- Vehicle Store spawn parking lot is bigger, more space.

- Toned down foliage for better performance  

- Enhanced environmental soundscapes for a more immersive experience  

- Fixed floating sign near the Starbuck Depot Museum  

- Added street lights to starter farm

NEW SAVE REQUIRED

Update has been submitted to mod hub testing.   Never know when they will get to it.  When they do it will require a new save if you do update to it. Here is some of the more noticeable.

Version 1.2.0.0 Changelog and Summary

- Removed all unlicensed brands for crossplay certification  

- Added Alfalfa as a new crop  

- Starter farm barn and silo now sellable  

- Entire map now ownable; Farmland 60 offers discounted access to city and roads  

- Fields touched up and resized to better utilize available land  

- Roads refined across the map for smoother navigation and improved visual flow  

- Map boundary blended for improved visual feel  

- Extended lake into boundary for natural integration  

- Toned down foliage for better performance  

- Fixed floating sign near the Starbuck Depot Museum  

- Added street lights to starter farm

I'll add it to the next update, your reasoning for it made great sense. Wasn't just someone saying I can't buy the roads.  👍

oh ye, the to-do list is long.  branding, redo the boundary to blend more, increase the amount of land that can be owned, finish up the custom crops, touch up starting farm sell ability, and whatever else I'm forgetting now lol.

one is a full-time job, 2 would be way too much.  lol

thanks for the heads up, the big standouts like Caseys and DG i should have changed, but I thought to myself hey mod hob didn't complain about it for months perhaps its ok lol.  I'll take a closer look at the Peter.

casey's, dollar general, the train branding etc, it caught fire and all i heard is caseys cayses on YouTube lol.  world got around.  

oh there are snitches and they work fast lol, guess another 3 weeks by the way mod hub moves to get it on console. but at least its on PC for now.

i can chime in from time to time https://discord.gg/hGBPUPxY here is a invite to a discord server #general text chat.

I don’t see this one happening—I generally avoid requiring external mods for the map. As for an alternative sawmill, players can simply sell the default one and choose whatever suits their preferences. Regarding changes to the starting farm, the only adjustments I’d consider are making the Farm Barn and silo sellable.

(2 edits)

looks like good news release pending, should be out today, as for alfalfa and other things that will take a while until next update, prob about a month

Trust me, I’ve been in a full-blown staring contest with ModHub for what feels like three months. I’ve poked, prodded, submitted, resubmitted, and even sent them a polite ‘hey, remember me?’ message. Nobody wants this map live more than I do—at this point, I’m emotionally invested.  I'll keep you up to date if there is any news.

well you inspired me to at least get started, i got alfalfa in there.  so for sure will get some custom stuff in a future update

I've been considering adding more crops, and there's a strong possibility I'll introduce a few new ones in the near future.

Hello, still pending. ModHub’s moving at a snail’s pace—mainly because the PDA isn’t the second screenshot in the submission order. I get that testing staff might be limited, but the map’s already certified and just sitting on hold. If nothing changes by Thursday, I’ll message them. Two weeks is more than enough patience.

Thanks a ton for the kind words and feedback—means a lot! The map was actually approved on ModHub for a few hours, but got temporarily put on hold due to a small issue with the PDA screenshot not being in the #2 slot. Nothing major, and it should be officially available again soon.

Hey, appreciate the kind words! Just saw it got pulled from ModHub too. No game-breaking issues—there was a minor problem with the icon and PDA screenshot order not matching the #2 slot. I’ve already submitted an update to fix it, so hopefully it gets re-approved soon. Thanks for checking in!