Ok, the ai is helping me, and this seems like a good place to put notes because i would like some help doing quest, anything that involves writing

### Dev Log — Marine Systems Progress (Brief)
**Status:** Core marine pipeline is online and behaving correctly.
**What’s working now:**
* **Marine Generator (`SpaceMarineGenerator2`)**
* Spawns a unique marine once per prefab (no rerolls).
* Assigns origin (90% Terra), service age, veteran/dreadnought status.
* Generates ABCD culture → temperament + color.
* Applies culture color to the **button sprite**.
* Randomly assigns a **button sprite variant** for visual diversity.
* Displays stats + ASCII readout (read-only).
* **Interaction Layer**
* Marines are **clickable, draggable** world-sprites.
* Dragging is clamped to bounds (Y min/max) to stay on the ground plane.
* Panels open/close per marine without affecting data.
* **UI / Control**
* Marine info panels are event-driven (no Update spam).
* Context menu groundwork exists for actions like **Assign to Mission**.
* Button visuals remain stable across interactions.
**Architecture wins:**
* Identity (generator) is cleanly separated from interaction (drag/panel/menu).
* Marines are persistent objects; missions will **reference**, not own them.
* Terra recruitment can run without a full Terra scene (world-as-data).
**Next steps:**
Recruiting and redoing "imperial worlds" to work with seed generator instead of RNG (go look at my rant on GTNW about Tic-Tac-Toe and the RNG)























































