It's just an additional card like a joker! In the higher difficulties, sort A -> ?, so it goes after the K
digitarium
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Ah that sucks, sorry that happened but geez the fact that you still managed to pay off the loan...impressive!
You have to drag and drop the page that said there's a new price chart, onto the rulebook to update (it'll highlight yellow). Otherwise, the game will do it for you "overnight". If you *did* add the note into the rulebook and it *didn't* update, that's a bug.
ooh that's looks like fun...
Thanks for reporting this, and sorry it's not working for you :( Unfortunately, I don't think we have the time to look into this atm, but I will write this down as a bug report on the project if we ever work on this again in the future. Does the same thing happen when you try playing in the web?
Wow, that's....a lot of time, any other side-effects? Dehydration? That jolting *feeling* when you spot a Canada Post mailbox irl? Obviously, the post-master dreams, that's completely normal -- I'll take note of that for the fine-print.
This is prob one of the best comments ever, it really keeps us going to hear how much people enjoy playing, so thanks so much <3
And thaaat might be a bug... the intended behaviour atm is to preserve any purchased stamp packs (i.e. collector's, mystery) and refresh the issued kan-post stamps every day (i.e. removes any unused stamps from yesterday's pack, gives you a new pack to open today). Screenshots/screen recordings/your save files would be super helpful, you can submit them in a bug report to our discord if you want us to take a look!
Thanks so much <3
Yeah, all four corners of the stamp have to fit on the package to stick (we updated the overlap system to be more precise), so there's some cases where a $4 will only fit in a specific spot on a package. However, if it feels like the $4 *should* fit, and it's not, lmk and I can adjust the tolerance :)
Marketing upgrade is still there, just moved! It's locked behind purchasing the wayward mariner once -- we're working on making the shop "tech tree" more clear, but in the meantime, there's a handy diagram in the last devlog
Thanks so much, glad you enjoy! Yeah, auto-cascade is for automatically moving the remainder of a stack between the free-cells and the board, flipping ascending <--> descending (the gif in last dev log shows it better than I can explain).
I hear you about the auto-stacking, it definitely feels better when you're the one to notice the next card in the chain! That being said, I don't think we can easily add a toggle for that specific behaviour, cause the auto-stacking enforces a nuanced rule with "locking-in" stacks starting from A unless you have enough other free-cells to "unstack" yourself. It unfortunately wouldn't be easy to replicate with manual stacking, but I'll add it to the idea list in case we decide to add more games modes in the future x)










