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disqusMouseDPI876

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A member registered Oct 03, 2025 · View creator page →

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Hey everyone!

I’ve been experimenting a lot with mouse sensitivity lately, especially for FPS games like CS2, Valorant, and Apex. I noticed that even a small DPI difference can totally change your aim muscle-memory.

So I’m curious 👇

How do YOU guys check your mouse DPI accurately?
I tried Windows settings, but they don’t tell the real DPI number.

Recently I found a simple browser-based Mouse DPI Analyzer tool that lets you measure your DPI by comparing cursor movement and physical drag distance. It helped me balance my aim a lot and figure out whether my listed DPI was actually accurate.

If anyone wants to try it, here’s the tool I used (super simple): 👉 Mouse DPI Analyzer (just search the name in Google)

Let me know:

  • What DPI do you normally use in games?

  • Do you prefer wrist or arm aiming?

  • Any tips to stay consistent?

Curious to hear your setups. Maybe we can help each other optimize sensitivity! 🙌

Really nice work on this character pack! The animations are smooth, and the frame sheets are organized well — makes implementation super easy. The cyberpunk style is perfect for fast-paced platformers.

I’m planning to use this in a prototype I’m working on, and it should blend nicely with my movement system. I also test input responsiveness with tools likeMouse DPI Analyzers, so having clean sprite transitions really helps keep things feeling sharp.

Thanks for sharing this asset — great job!

That’s a great idea! Having a jam-focused Discord really helps developers connect and find teammates fast. I’ll check it out.
By the way, if anyone’s working on optimizing their setup, I’ve shared a small guide on Mouse DPI Analyzers — it’s handy for fine-tuning mouse precision during game testing or dev work.

Yeah, totally agree — getting feedback after a jam can be tough sometimes, especially when your entry doesn’t get much visibility. That’s actually why I started using Mouse DPI Analyzers — it helps me fine-tune my mouse settings while testing my game builds, so at least I can make gameplay smoother for players who do try them out.

’ve noticed so many interesting game jams popping up on itch.io lately, and it got me thinking — what actually makes a jam worth joining?
Is it the theme, the time limit, the community interaction, or how the feedback system works after submission?
Personally, I enjoy jams where the hosts stay active in the comments and encourage people to share progress during development. It keeps the motivation high and makes it feel like a real creative event, not just a deadline.
What about you guys — what kind of jam experience do you enjoy most on itch.io?
Any tips for new hosts to make their jams more engaging and fair for participants?

Wow, this looks awesome!  The variety of classes and animations is a big plus — especially the pixel art touch. 16x16 resolution is perfect for lightweight projects too. Gonna check it out on Itch.io, seems great for indie devs or small action games.