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DragonFox

20
Posts
2
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A member registered Jul 13, 2024 · View creator page →

Creator of

Recent community posts

Thanks, I guess I need to learn more GIMP to create original non-AI art ; ]

Reminds me Crimsonland. Nice job, well done!

I wish viewport was bigger, and sprites were bigger too.

I like big spaces around with nice buildings. And waves, feels like surfing, woo!

Overall cool game, downside is when you hit the wall, you are kind of stuck and the only option is to press R — that feeling of being stuck near the wall, even at a tiny speed, is sluggishly.

I like your comments in code, predelno prosto i yasno vse, kratkost sestra talanta)

Nice concept to reward player by activity - the more player did actions, the bigger reward with points.

Downsides are it's not intuitive how to play and as some commentator below already said — game does not provide feedback to player whether he did something right or found some combo secret (except at the end of each round).

Thanks

There are few reasons why it may happen (AI answer):

  1. You're not actually running it from itch page
    A lot of people download the HTML build and double-click index.html (file://) or run it from some random place. That cannot send the required headers → boom, this exact error. 

  2. In-app / embedded browser weirdness
    If he opened it inside Discord/Reddit/itch desktop app/in-app browser, those environments sometimes don’t apply/allow the isolation correctly, even though “normal Chrome/Firefox tab” works.

  3. Privacy tools / corporate network stripping headers
    Some extensions (ad blockers, privacy script injectors) or corporate proxies can break cross-origin isolation by altering requests/headers or injecting scripts.

  4. Browser/version mismatch (often Safari/iOS or outdated browsers)
    Cross-origin isolation + SharedArrayBuffer support isn’t uniformly reliable everywhere; older Safari/iOS setups are common pain points.

Try these:

  • “Please open the game directly on itch in a normal desktop browser tab (latest Chrome/Firefox/Edge), not inside Discord/itch app.”

  • “Try Incognito with extensions disabled.”

  • “Make sure you didn’t download the HTML and open index.html locally.”

  • “Tell me your browser + version + OS (and whether you opened it inside an app).”

Thank you.

Thank you for your kind words! Your remark about spamming wave is valid, it is my first game in Godot, so indeed there's a lot of space for improvements : ]

Haha, I haven't seen that background texture bug, you're good at QA! ; ]

It's AI generated, initial ship was a triangle, I thought this image would do better : D
Sadly, I could not find time to draw something myself, I was focused on learning game engine.

(1 edit)

Thanks, maybe after the jam I will enhance/optimize this game.

Thank you! Yep, scope is small, since I've recently switched to Godot and wanted to practice it's VFX using shaders and noise textures. Agree with your suggestion, however I'm not sure whether jam participants are allowed to edit their games after submitting.

Hi 1gil, I might be a good fit for your project, but I need more details about you and your team, will contact you in discord.

This is my favorite game on itch.io <3
It brings me back to childhood!


Wow, to have such an idea to appear in your head, you need to be a good person I guess, thanks for this game bro!

I've reviewed so far around 10 game submissions and this is my favorite one! Really cute and feels so good to play!
I feel like I'm back to my childhood, when life was so much simpler, heh.
Have you created it in a really good mood or what's the secret ingredient of such inspiration?^^

Thanks^^

(1 edit)

Sounds fun to me, and I like your task-based modules approach.
Sadly neither itch.io does support DMs, nor discord allows reaching you by Id only.
Can you reach me in discord instead? My username: [removed to prevent bots scrubbing]

Hey bro, I like this, looks lovely! Want to join and offer any kind of help with programming part. Will contact you in discord as well.