Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

drahmen

202
Posts
23
Followers
A member registered Apr 02, 2021 · View creator page →

Creator of

Recent community posts

Really solid entry, cool idea, and great implementation.  My main complaint is everything was very dense/obscured.  I had to guess a ton, and I'm guessing maybe I was missing a page explaining how certain things worked.  A lot of stuff packed into 72 hours here, awesome job.

I really enjoyed this one quite a bit.  Fun mechanics, a number of levels, beatable in a few minutes, and a solid hook overall.

Funny idea, fun gameplay.  I only lasted maybe 90 seconds or so, but liked the premise.

I had a lot of fun with this idea.  I wish there were maybe more levels, or you spawned at a random point, but it was a really cool idea overall.

I loved how the combat felt, and was wanting more.  The difficulty ramped up, but it was a solid experience.

Fun idea, but I'm exceptionally bad at regex :3

Funny little idea, great theme match.

Fun little game.  A bit heavy on the RNG and kind of hard, but I really enjoyed it. Really good presentation/polish

Just the right levels of jank. Wish the theme matched better. 

Cool idea, and I like how it fit the theme.  I kind of wish the game was beatable, as it seemed you'd eventually just get overwhelmed.  I'd also maybe give the artifact 2-3 charges before it breaks, because as it stands, it's just really tedious.  Solid game!

This was a fun little entry.  The aiming could get a little stuck at points where the angles weren't possible, and it'd be nice to have an indicator or something, but other than that, I think this does what it set out to do.

Pretty fun little game.  The movement felt really good, and I liked the music and sfx.  I did manage to get soft locked on the second level, but overall loved the way that you gave lots of check points. Nice entry!

Had a lot of fun with that.

This was a cool idea, though a bit difficulty.  I really liked the music, and the general platforming was solid, though challenging.  One point of feedback is to try and add check points, as resetting back to the last area sometimes was really punishing.

Yeah, I was having fun with it :D Thanks for playing

Glad you liked it!  I modified an older tile set I made and added quite a few new assets. I think the lighting helps a ton.

Thanks for the kind words, and for playing! :3

Not much in the way of a game here, unfortunately.

Great job on capturing the tension / stress of waiting for the mom enter the room.  Really cool idea.  If my mom jump scared me like that, I'd just sleep :x

I had fun ideas for that ending but got to the time and was like 'eh.... this'll have to do' :D

Thanks for playing!  Yeah, I had a lot of fun dabbling with the lighting.  It's something so minor that changes a game's feel instantly.

Yeah, I turned off the collision so the item could 'land' and it led to two separate minor bugs :D 

1. OnCollisionEnter2D is triggered, which sometimes makes the item help 'dig' another object, which is hilarious, and 

2. Sometimes the collection bugs out.  

Thanks for playing!  Crying Fowl 2 coming next time.

This was super cool, and I loved that the upgrades only worked for one color or another.  I really liked this, quite a lot.  My only critiques are that the graphics were a little basic, and the sfx / music sounded a bit generic, but overall I had a lot of fun with this.  Great job.

I really liked the ideas you had here.  Fun little hint text, really chill / creepy music, and the light mechanic was a bit fun.  The light could've definitely been 50% larger and you'd still have an awesome mechanic without being as frustrating, but overall, this was really cool.  Great job.

It took me a while to figure out exactly how this worked, but I really liked this idea / mechanic!  Super fun, short little game.  I think some minor polish would go a long way, but overall I really enjoyed this.

Fun little mechanic, and I liked the sound.  Definitely gets a little frantic, but I made it to 134.  Nice entry!

Really fun entry!  Loved the mechanic for theme.  I wish the cooldown of the fire was a little shorter, but this was a fun little play.  Great job.

Cool little mechanic.  It felt a lot better once I realized I could kill the enemies :D

You've built a pretty cool little world. A lot of really fun little touches have gone into it which add a really nice touch. I'd work a bit on polishing and presentation, but overall I found this pretty charming.  Looking forward to seeing your future games!

Phenomenal. Loved the experience.  Very polished, very cool concept/story/ambience.

Minor feedback:

1. The hand movement is really slow.  I realize that might be intentional, but after dying a few times (trying to understand the game), it felt crazy punishing.

2. The platforming and movement was a little jank.  I realize you spent the time where it needed to be spent.

Cool idea, way, way, way, way too hard for me. Too many notes, too fast, and the colors being on/off and then swapping is just a ton.  I think if the notes came at maybe half speed, it'd be approachable?  Also agreed with others, the controls were a bit different, and I had a really hard time getting used to them.

That all said, I thought this was a really cool idea, and could be expanded further.  The bit of music that I heard I really liked, and visually, I liked the overall presentation.  Good job!

A bit challenging for my taste, but I was a big fan of Hexic back in the day, so I like the core idea.

The theme is "black and white", which you can interpret however you'd like.  Just making your graphics black and white is certainly an approach, though keep in mind folks judge that as one of the criteria.

This was a fun idea.  Minor nits: the post-processing for the black/white made readability a bit challenging, and the game frozen for 1-2 seconds when vampires spawned.  Overall a bit stressful and chaotic, but I think it achieved what you were looking to achieve :D.  Great job.

I really liked the art, and overall liked the general concept.  I wish it had a litttttle more polish (adding music takes a very little amount of effort!), but overall thought the aesthetic was really cohesive.  Nice job.

I liked the world and overall tone of the game, but the lack of QOL left a bit to be desired.  Things felt a bit slow, and it was hard to know exactly where to click.  Then I just randomly got killed, so idk :D

Hah, that was cool.  I thought it was going to have a bit more depth with the growing system, so would love to see more.  The lighting and overall darkness was really well done.

This was a cool concept.  I like how you require the character to be invisible to be able to stand on the ledge - really solid level of depth for difficulty.  I was expected this to be closer to a rage game, so I was pleasantly surprised when I was able to beat it without too much difficulty :D Nice entry!

A little too RNG heavy for my taste, but overall implemented well.  Would've liked to see a little more, but good job on the entry.

This was pretty cool.  It took me a bit to really understand the concept, but I liked the overall fresh presentation on a core mechanic like papers please. Solid interpretation of the theme!