I like this a ton, but I feel like the gameplay was begging for some type of double jump. Like some movement variance would kill here.
Dreaf
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See, this is surprisingly slick! The movement is very tight and feels great, which seems really hard to do within the timeframe of a jam. I could see this as a Katamari Damacy type situation super easily. It's a shame you weren't able to finish the game, I would love to see a finished version of this!

