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Dreaf

13
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3
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A member registered 24 days ago · View creator page →

Creator of

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I like this a ton, but I feel like the gameplay was begging for some type of double jump. Like some movement variance would kill here. 

See, this is surprisingly slick! The movement is very tight and feels great, which seems really hard to do within the timeframe of a jam. I could see this as a Katamari Damacy type situation super easily. It's a shame you weren't able to finish the game, I would love to see a finished version of this!

i do not recommend starting with the awful horrific torture pack

Oh man nice clear! Thank you for playing!

I have no idea why that would be tbh! We'll take a look and see if we can get that fixed.

Sorry for the confusion! We designed our game around fullscreen, and we couldn't figure out how to get it to play well in the windowed version. 

Maaaaan this is slick as hell! Gaining momentum felt so nice here

Glad you enjoyed Post! We were pretty dissatisfied with the ground movement, too! We ran into some bugs trying to keep the forward momentum while grounded that we just couldn't crack. The movement in the air most closely mirrors our ideas, so we're glad that came through well! 

God damn this is good

The vibes are immaculate! The presentation, music, and setting are deluxe.

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Great art good character design the movement worked and the slinging tounge was very slick

This is awesome! The momentum you get off of bounce pads feels so slick

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This is rad! I love the menace of dodging bullets as I go to beat a man to death with my bat.