Thanks for letting me know about the issue, I'm hoping to get it fixed and patched by the end of the week.
Glad you were able to survive the challenge! The Fighter's abilities really come into their own on that level.
Thanks for playing!
Hi, apologies for the late reply (lots of major life events happening at once in the last month so I've barely had time to catch up on the game.
I'm going to look into a way of receiving feedback either through a dedicated email or possibly a social media account for the game, but until then, feel free to keep posting feedback here. It's all welcomed.
Thank you again for playing and I'm so glad you're enjoying what I've made. I'll be resuming production on the game this week starting with a patch to fix the major bugs that have already been found. Then I have plenty of ideas of how to expand the game.
Hi, sorry to hear that you are experiencing this bug, unfortunately, it is something I became aware of during some playtests at the end of last week. I think that what is happening is an oversight on my part, that when the character is killed during it's movement, the process for bringing the controls back after moving isn't triggering. As a temporary solution, you should be able to still navigate the cursor (while invisible) to the 'end turn' button in the bottom right corner and click that to return the cursor and continue the game.
My aim is to patch the game the next time I can get in the engine (which may not be until mid September unfortunately) and make sure that this, and other issues are resolved in one sweep.
Thank you so much for playing the game and I hope you are enjoying the experience outside of this issue. I look forward to getting more feedback and don't hesitate to report any more issues (big or small) that you encounter.