Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Ed Rocha

22
Posts
1
Topics
37
Followers
6
Following
A member registered Dec 04, 2015 · View creator page →

Creator of

Recent community posts

Oh no :( I'm so sorry for this bug. I'll try to replicate it and added to our backlog.
Sadly there's no save system right now, but next build will likely have.

Windows or Mac version?

Helga is the GOAT :')

(1 edit)

Not your bad, definitely an oversight on my end! I'm adding a button to open the settings menu and will update the game in about an hour, specifically to address your feedback :)

And we can't have to share more with YOU :D

We have plan for four classes mechanics, one being a secret one (!). Stay tuned!

oh yeah! Mixels are everywhere on the prototype. Time constraints :(


but art and UI will be massively improved in the full version, and also the official demo. Stay tuned on the mailing list at the description :)

I agree it's a little too crazy right now. You can turn it off on the pause menu (ESC), but I want to have options eg None / Light / Normal 

so happy you liked it! Stay tuned, I'm preparing cool things for the people on the mailing list :)

We let this bug for the prototype due to time constraints, but yeah it's a bit annoying. Also sometimes hilarious lol!

We have one! 😎


https://discord.gg/jHWb67b7eK

Good catch on the sound! Adding to our list of bugs.

I'm still pending approval on the steam page - this game was initially a prototype to check if there's interest. It seems there is :)

Would love your thoughts on the future builds if you signed up to the mailing list! (link is here, btw ~> https://docs.google.com/forms/d/1z2z4FJqWP0v1eXEX8BF0pQU55o3l8n-FMUryGboYd7E/edi...)

We're cooking a new prototype that will allow that! The form to get into the short list of testers is here ~> https://docs.google.com/forms/d/1z2z4FJqWP0v1eXEX8BF0pQU55o3l8n-FMUryGboYd7E/edi...

Your idea of a slime that 'buffs' surrounding slimes on kill is going right on our roadmap 👀

Oh, for sure! Progression is hyper-accelerated in the prototype. It's gonna be way more balanced in the full version!

We're also planning multiple maps, each with a gimmick. The second one most likely will be a desert, where there will be 'ore slimes' that also drop specific ores to upgrade your equipment with the Blacksmith.

Can't wait to have the 'Tried to hurt the capybara..." achievement

For sure! It's a proof of concept, so I just wanted to end it with a bang - the full game will have a more balanced economy and even multiple levels/skill trees.

Leveling up will get you attribute points to put on a separate class-specified skill tree with cool upgrades :)

A bug indeed! Thanks, I'll be fixing it :)

Thank you mate <3

Thanks! So happy you found it fun :)

Thanks a bunch! I'm aiming for a 'numbers go up' chill game where you just enjoy the ride of feeling powerful

There's already a toggle for screenshake on the web version and I'm updating the Windows/MacOS versions to have it too. I agree it's a little too agressive late game!

Thank you so much <3
Do you think it could scale well for a 2~3 hour experience? More slime types, upgrades, NPCs, and maps!

Hey folks :)

I just launched the prototype of a potential game, Slay the Slime. It's an incremental game with a twist of power fantasy, I think? You slay slimes, make things explode, unlock busted skills on a skill tree and just have some fun.

It's about 20min long. I'm wondering what you guys think!

Appreciate all the feedback <3

Link is here ~> https://edrocha.itch.io/slay-the-slime

I really, REALLY love the concept of the game. I do think, however, that it should be faster-paced. The whole verdict cutscene thing might look cool, but it gets boring fast and should be used only to some specific cases ("boss" cases, maybe?), and with more sound effects (maybe voice acting).

In my head, something more like "papers please", where you go from one case to the other (maybe even with a big stamp "GUILTY" or "NOT GUILTY"), would feel better.