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EGG HEAD GAMES

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A member registered Aug 06, 2024 · View creator page →

Creator of

Recent community posts

big oufff, looks like something is mis-managing the boss identifier D: I’ll take a look this afternoon! Thanks again! 

hey man thanks so much for taking the time to play Katabasis, congrats on the victory! It does lean hard on the RNG, something I’ve been trying to balance. As for enemy drops I’ll have to look into that as I thought that was working. Again thanks for the feedback and your time! 

hey thanks for playing! much appreciated. :) so sorry about the text color I thought I addressed that before posting 🤦‍♂️. to answer your question there currently is no drop items option in the menu but I will addressee all of those concerns in the next update, thank you for letting me know! 

i love this, great work!

very cool little game, would love to see a little more variety with the dice in the sense of progression. Greta enemy design too, the Trojan house caught me by surprise! 

very enjoyable and such a tight and concise game loop well done! Art style was amazing. 

this game is great! i would love to have upgrade buttons on each character save menu navigation :) 

dayumm that was really fun both me and my GF sunk an hour into it well done on the design!!!! 

loved this idea man, great job on craeting such a simple fun game, thanks you! 

has anyone had issues not being able to open the yymps file??

hey im down!!! reach out! just looking to have fun with this jam though nothing serious! 

Finally got around to playing it!!! :) first off well done! this is really cool and i like the direction you are going with it the spirit system is an interesting resource management and I'm excited to see where you go with it however I did find the user face kind of confusing.... two things kind of stuck out, the status effects are hard to understand from the sprites. would love to see some sort of PSN,FIR,DEF lettering just to keep it simple, and the font was a lite hard to read at times, but i know there can be issues with scaling when it comes to itch. everything feels good a responsive. UI snd effects are a nice touch as well. cant wait to see where this goes! 

is the new base management

 update out yet?

finally gave it go! sweet idea! team battles are an interesting! would love to see some set up moves in the future! 

keep it up!

this looks cool! Excited to see the end of this project!