First off, thanks for playing!
Most of the maps were made over a year ago, and I have came a long way in map design. The sewers are definitely boring in how straight the paths are, and I plan on changing that in the future and fleshing it out.
At the end of the current build there is nobody to talk to at the castle, other than an NPC if you explore a little bit into the dungeons, who will trigger the end credits and explain the end of the demo, but I didn't make that expressly clear. This point is where I stopped working on this project at the time, and where it will pick back up.
This is my first attempt at combat with RPG Maker, so I'm a little new to it. Things have also not been fully balanced as it was put together kind of fast. The equipment shops are a stand-in until I properly flesh that out. In the future, everything will have a place to get them and be balanced around the part of the game you are in. Enemies will have more of a challenge to them as well.
This game was made as a sort of jam between friends, but I later started expanding on it's ideas afterwards. The current content available is only about half of Act 1's current full scope. I plan to do a lot more to flesh it out totally.
I really appreciate, and thank you for your feedback!


