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extonjunior

12
Posts
A member registered 17 days ago

Creator of

Recent community posts

We wanted a little bit of a challenge in the game, I'm glad we succeeded! We did try our best to drop bread crumb hints. Thanks for not giving up on the heist! The "meatball" recipe was a Big Tony family heirloom passed down for generations. It's existance is a legend highly sought among the pizzeria community.

I have spent more time on this game than I care to admit, wow what a challenge! I can't quite win the mini game, although it is highly likely that I just stink. The obstacles in the court yard are a great touch too. I have yet to catch the pig, however, I remain hopeful. Every time you get close, it makes a little oink and some how it just reignites the firey rage within you that you NEED to capture this pig. And gosh is it cute. 

Truthfully, I really loved the lil soundtrack and all the sound effects! They are beyond cute. It's probably my favorite part of the game! You've created a super addicting game and it's a feat to be proud of. I keep finding myself coming back to this just to mess around a little more each time. If there was a score board I'd probably be top 3 by now! The colorful art adds a lot of interest too. I hope that you keep making more games, you've got the special touch!

Hey, Big Tony means business! It's actually funny you mention that. By the end of this project we were all joking to one another that the game's soundtrack was stuck in our heads haunting us since we had heard it on loop so many times! It means a lot that you appreciate our smaller details in the game. Thank you so much for playing!

Just a slick tip, you actually don't have to toggle the flashlight off and on! If you move slowly it will affect your danger bar less. If you stop moving it around completely then your danger bar will slowly decrease! Thank you for taking the time to play and robbing Big Tony blind!!!

Thank you! Initially the slick meter was intented to be a character creator lite, but as we developed more of the mechanics, it became a difficulty meter too! Big shout out to Rocket for the attention to detail on the noise meter!

I am glad you enjoyed it! As much as Big Tony's is an escape room heist, it is above all, a silly little time :)

Thank you!!! When we were play testing, we kept losing.. not on purpose. After some time of this we kept joking amongst ourselves that we accidentally made the Dark Souls of escape rooms!

Aw! I am over the moon that our game got placed into the same category as CoolMathGames! Thank you so much, that was exactly our goal! During our first team meeting, we just ball parked the escape room idea and everyone was on board. We wanted to try something a little different than the classic platformer. Eventually our little jokes became these bigger ideas and Big Tony was born. A lot of efforts were put into player experience, so it is relieving to see that it paid off!

Aw, thank you for your feedback and kind words!!! I knew I sensed powerful gamer aura somewhere in the comments. 

Thank you so much for playing and taking the time to comment! We'd love to hear what you think once you beat it! (you got this!!!!!!!!!)

What a fun game! It was a nice blend of challenging, enjoyment, and goofy little cutscenes. The boss took me a minute to figure out. I first tried using the missiles to blow up the floor around him.. which... made things horrifically worse for me. I was cracking up at myself when I discovered the true way to defeat him!

The music is incredible, I found myself prolonging levels just to get to listen to tracks longer. Great animating and artwork as well! I can tell a lot of hard work and care was put into this. You all should be proud!!!!