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Hearthside Games

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A member registered Apr 11, 2020 · View creator page →

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Thanks for the feedback! High praise for the art!

The engine that we used for this, unfortunately, doesn’t export web builds. :( But we might look in to redoing it with a framework that does!

I really enjoyed the look of this, even though techy psychedelics aren’t usually my thing. The sound design was pretty good, although I found the static in some of the sounds a bit aggressive.

Gameplay wise, I enjoyed it. The controls were easy to get the hang of, but the game had a decent enough challenge with each level.

I would love to see a bit more done with the concept. It reminded me of weird shareware games from the early 00’s.

Thanks for the feedback! I’m glad that you enjoyed it, for the most part! Really solid feedback, which is much appreciated!

We had exactly the same thought! Especially with the point where the King is going to eat a goblin. You’d have players arguing about who’s going to serve him food, knowing that they’re not coming back! Haha. Thanks for the feedback! I can’t wait to check yours out!

I don’t think anyone can tell you whether or not to quit a job that isn’t working for you. That’s a decision that you have to make for your own reasons.

I can say, from experience and having tried it a few years ago: quitting your job to game dev full time is a big gamble, and you’re extremely likely to lose that bet.

These days, I have a full time job and work on my game every day. I made a commitment to do something on my game every day. Some days it’s a 5 minute bit of work and some days it’s a full 8 hours. This works for me, and I can only recommend that you find a sustainable balance for yourself.