Thanks for the feedback! High praise for the art!
The engine that we used for this, unfortunately, doesn’t export web builds. :( But we might look in to redoing it with a framework that does!
I really enjoyed the look of this, even though techy psychedelics aren’t usually my thing. The sound design was pretty good, although I found the static in some of the sounds a bit aggressive.
Gameplay wise, I enjoyed it. The controls were easy to get the hang of, but the game had a decent enough challenge with each level.
I would love to see a bit more done with the concept. It reminded me of weird shareware games from the early 00’s.
I don’t think anyone can tell you whether or not to quit a job that isn’t working for you. That’s a decision that you have to make for your own reasons.
I can say, from experience and having tried it a few years ago: quitting your job to game dev full time is a big gamble, and you’re extremely likely to lose that bet.
These days, I have a full time job and work on my game every day. I made a commitment to do something on my game every day. Some days it’s a 5 minute bit of work and some days it’s a full 8 hours. This works for me, and I can only recommend that you find a sustainable balance for yourself.