If you liked this goblin, then be sure to check out the other in the jam (there are a surprising number of them, hahaha) some of them even commented on this game!
Fair Steele
Creator of
Recent community posts
Thank you so much for playing, and my counter-part made all the art of which that shimmy is definitely my favorite so far! You also nailed it on the direction we were trying to go.
BUT yeah, there were indeed some fun bugs that made it in like the lack of rotation snapping when switching going over the goal post. I am currently working on ironing out those bugs, but I am waiting for the jam to be officially over to post some updates
This is FANTASITC! And the amount of polish in such a short time is commendable: Mini-maps, character customization, enemy variation, boss fights, and more. I loved the bouncing bullet mechanic for ricochet shots around corners in later levels. Not sure it was an intended feature, but I did use the pistol ricochet to move myself around faster in those later levels (post boss where they were more abundant).
I think it has already been said, but a suggested feature: Throwing the empty weapon as a blunt object to do damage (with it disappearing on hit like the other projectiles)
And last but not least: Shoutout for the Barrel Goblin representation!
Great intro and amazing detail in your pixel art! The physics are slick, and after a few mins I found myself pulling off some really satisfying maneuvers. The enemies colliding with the snow drift particle really pushes the player to maneuver themselves into that sweet-spot where you thread the needle though multiple enemies while pulling off a drift for maximum SLICK effect
