Glad you enjoyed! Yeah, the difficulty was a bit too high, so I'll have to tune that some, and the upgrades do definitely need descriptions - your game does a good job with that - but I ran out of time after making the boss and couldn't add that. Thanks for playing!
Fauxface
Creator of
Recent community posts
I liked the idea but hitting enemies felt really clunky due to only being able to fire in the move direction. This coupled with the fact that it was hard to tell if shots hit made the combat a bit frustrating at times. I think rotating the player based on mouse movement and letting a and d be sideways movement as well as making hits more apparent would make the combat a lot more enjoyable. Overall though, well done for your first jam!
Glad you liked it! Yeah, a few pretty big bugs made it into the jam release (big ones include certain audio decreasing in volume indefinitely and upgrades sometimes breaking after resetting). And yeah the difficulty is a tad high, I ended up doing some rebalancing after the jam but I don't think those changes affect the jam version. Anyway, thanks for playing!
Loved the art, but I found myself getting a bit lost a lot of times. Also, just a preference thing, but I think it would be more satisfying if the coins went to the player when they break the pots instead of them having to double back and pick them up - maybe increasing the radius in which they magnetize to the player? Overall though nice work!
Great game in all categories! Would appreciate some feedback on mine from anyone, it's my first game of this style and I want to be sure the balance is right. I'd be happy to check out anyone else's game too. https://fauxface.itch.io/pulse-demo
Loved it, all the animations and sounds were very expressive, and the music was catchy. Visual style and story felt like good goofy fun. I laughed out loud when the silly cutscene ended and I immediately had to gun down enemies, but I think a jarring answer to the question of "how do I return to monke?" is the best and most enjoyable one - no changes there. If there's anything I think could be improved on, it'd be the boss and enemy variety. Nothing too fancy - maybe a ranged enemy as well as a melee enemy, and more bosses with unique attacks (the golden knight was great). Overall fantastic game, had a great time playing!
I think there's potential here with some more upgrade nuance and a few more systems. A lot of the upgrades seemed to be pretty typical stat upgrades, which is fine for some, but maybe similar ones should be combined and some upgrades that change the gameplay a bit more could be added - for example, an upgrade could make it so ramming into rocks fast enough breaks them. It also seemed like a waste to have such a cool ship with guns, and not have any combat or hazards, where you have to use your gun to defend yourself. I don't know if this is the kind of game your going for, but this would add some depth and spice up the gameplay loop, turning it almost into a dome keeper type experience. Well done for a first jam though, the start is always the hardest.
Loads of fun and great in every category. Only thing I'd change is to be able to nudge during a shot if in free cam mode - often I'd line up a shot in free cam and release it, only to move the camera mid-shot when I try to nudge. Maybe just a skill issue but I kept having to reset because of that. Apart from that though loved everything, phenomenal work!
Fun puzzle game with some real head-scratchers in there. Had me drawing lines in the air trying to map a route. I think a button to quick restart (R maybe) would have been nice. Also, I'm not sure if I missed something, but I kept getting stuck at the second point after going through the first teleporter in level 8 - moving any further triggered the game over, but I couldn't find any other way to progress. Overall though a fun experience, well done!
MAJOR:
Certain upgrades stop working after resetting- fixedCertain audio volume decreases after resetting- fixedVarious unbalanced enemy behaviors- adjusted to create an overall fairer experience
OTHER
- Pixel size inconsistency/stretching - caused by non-integer camera zoom
- Bullets reflected with reflective shield sometimes are reflected back to the player from out of bounds - cause unknown
- Certain boss weapon audios continue playing when the current phase is interrupted - need to add a parent to the boss audio that frees its children when a phase ends
I can definitely feel how rusty I am, I keep losing hours to stupid mistakes haha. Making the art has been really fun, though I wonder if I maybe got carried away in some of the details. I might try to flesh this out afterward into a full (albeit still small) game since I like the concept. Anyway, good luck on finishing up your first jam and when you submit, send me the link and I'd love to check it out!
Love the art, especially the cat (it's so cute!!!!!!),and the idea is really creative. Few tweaks like making the loops more forgiving (have to loop really precisely or it doesn't work) and maybe giving the cat iframes when it is pulled back (i often finished a loop and the cat got pulled back automatically into spikes 😭). 2 bugs I encountered were that the player didn't die when health hit zero and that when the cat died it would sometimes slide continuously in a direction. Overall a very unique concept and fun game!
Nice puzzles, there's some tricky ones in there that made me have to think for a little bit. Really liked the sound effects, were very satisfying. Like said by others, being able to move placed pieces would be nice. The UI is very clean and the graphics are simple but clear and effective. Nice work, had fun playing!

