Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

feli5000

209
Posts
1
Topics
1
Followers
A member registered Aug 30, 2022

Recent community posts

(6 edits)

Balancing Thought
Is it too easy to accumulate XP once you are at level 20 ?
I am over 300K XP and even when using temporary boosts exeggeratedly the number always goes up!

I think it is okay that you can get rly rich, money wise, over time - but XP should not pile up easily imho.  It feels ok while leveling up and upgrading but when you finished and have all upgrades XP just brims over.

(2 edits)

another encounter with something "undefined":

fresh DDD employee; meeting her in the morning:

 

"At High Street Shops

You arrive at High Street Shops and soon spot Ava Bradley. She's waiting for you near the town's main department store. undefined"

(2 edits)

... also when a town hit exactly "99.00% obesity rate" i got this:

"At Home

It's undefined. What do you want to do?"

... when the rate is above 99% the day shows as normal again.

(1 edit)

When you actively visit a homebound character you can do that 3 times a day anyway - and why not spend the whole day with your special person !? ;)

I agree that the "visited" mechanic is obsolete by now.

When a Girl is on disability and calls you to come over - you agree and spend some time with her - her "Card" gets labeled "Visited" and you cannot interact with her anymore that day.
What is the idea behind this? Or is this unintended?

Got this after "call for a day off" with DDD Staff on evening. It was her first day in DDD and she asked to goto DDD and i agreed, then:


"You arrive at Dizzy's Delightful Doughnuts and soon spot Isla Butler. She's waiting near the entrance, looking around for you.

undefined"

Huh, seems this also takes time, going from morning to afternoon to evening, depending on when it happens.

(2 edits)

Small Medium Glitch

When a Girl calls you from home while she is On Disability and you say "sry i'm busy", you are beeing moved to the Town Screen and have to Return Home again.

It is just one click so nothing to worry, the game continues as normal, but i guess it still isn't intended.

(1 edit)

Quickie,
In both, the Street Food Market & Charitiy Bake Sale, there is a reaction between the meals/treats that is hard to read because the text is only shown for a very short period of time. Double Time maybe?

Btw.: Looking at the currently active poll "Jobs&Home" seems to be the next closest BiG thing on the radar.

afair yes, there are different numbers to each job.

(1 edit)

Want to make clear i took back my criticism about the new fedee characters.
Here are the reposts:

Just got to know the "Reluctant" fedee personality. It is a wonderfully multifaceted personality!

Maybe my critic before was a bit harsh - guess there is also place for those characters which are totally in their zone!

Two of the feedee types are actually beautifully multifaced personalities - i was judging them too early sry!

(2 edits)

Sounds reasonable. Please be careful not to break the save system in the process.
Low priority and do not fix what isn't broken - i would say.
Currently the save games and export/import features work perfectly!

regards,

Fully agree that inviting characters via the railway station should be possible but limited in some way. (Was thinking about to add this to the original suggestion.)
And the limit should also apply to the 8 "special" personalities.

My point here is: All personalities should be treated the same way - same rights for all! ;)


Cool idea tho i'm more into Christina Burke!

Dating characters like these could be a fun, quasi, endgame-goal.

Good that you did continue - as you can see ppl here rly like your project!

(btw. i avoid the other platform in question because i had bad experiences there.)

idea, but no idea, about the save screen.

Thanks for upgrading this so towns belonging to the same game are now grouped!

What i found tho is that you can "Branch" in savegames.

Here is how i did this, saving manually each step:

1. Started out in "Gladdon"
2. Moved to brand new town "Gladlow"
3. Moved to another brand new town "Gladdene"
4. Loaded up the earlier save "2. Gladlow" 
5. Moved and Branched to "Wellsstead"

 This resulted in the save screen looking like in the attached pic.



I know that Gladdene and Wellsstead are NOT connected even though they are both connected to the older towns. This "Branch", is not represented visually or typed out in any way.

Hardly have any idea how to display this, all i could think of was adding the connected towns in the save card like:

"Day: 1176 | Level: 20 | Town: Wellsstead (connected towns: Gladlow, Gladdon)"

 Aware this might be somewhat messy when you add alot of towns. Maybe you can think of something better.
It is also not super important but maybe you can make somethign out of it.

regards,

                                                                                                                                                                                         

Fun fact:  By that time i had the third town starting with "Glad" i thought it was a game glitch that every new town in a game starts with the same prefix, but it turned out to be just my odd luck.

Was Glad to see the prefix "Well" instead of "Glad", now all was Well.

The "mixed personalities" where discussed/suggested before.
I think it is confusing treating feeder/feedee as a trait.
Some of the characters already are complex personalities with somtimes conflicting desires/ideas. Others are more concentrated on one particular "thing".
The balance of different characters is already great! Thus i would not change too much here.

(Personality changes where considered by the dev btw.)

(1 edit)

When they accept the concentrate the chance shows more then 25% the next time afair.
It is not clear to me how it all exactly works. Lets wait for an explaination ...

Ty pointing this out!

(1 edit)

BuG

The feature: "If you move to a new town & a girl lives with you, she'll move with you." is not working properly with DDD Employees.
And i do not know if girls not moving with you to previous towns is intended or an oversight.

Excuse the lenghty multi part report. "2nd try" is the one with the major issue.

1st try:
Girls living with you do not travel to a previous town with you.

Initially i thought this is just true for DDD Employees, but none of the girls "with normal jobs XD" where willing to move to a new town either - none of the characters where immobile.

2nd try:
So i tried to "Move to a Brand new Town" with a DDD employee i was living with.
This time it worked and the girl moved to the brand new place with me. However when i moved back to the old town she was there also! So i further moved to another, third, town but she was not moving with the player character again.

What happened here is that the character doubeled, but noth her weight this time, she actually was cloned and exists in two towns, now! ie.: the town she worked, and still works, at DDD and the "brand new town"!

The girl (or cloned twins?) in question is/are still living in both of the players housholds and could be asked to move out.

3rd try:
Tried the same with Courtney who works as a Nurse = non DDD Employee.
She was moving with the player when "moving to a brand new town".
She was not moving with the player to a previous town. 
She did not clone herself and live in two towns.

Conclusion:
Cool on one side that girls do only move to brand new towns with you becasue you can have a girl in every town living in your house there - but not cool because you cannot move girls to a previous town.

The cloning of characters is ofc. a major glitch which could lead to further glitches, which i will exploit if i'm in the mood, *hehe*.

idea/Request:
Maybe make it so that you can negotiate with your partner if they move with you or stay, whenever you move to a brand new or previous town !?
The game would have to check if someone already lives in the house at the town you go to ofc.

you chewed through that whopper,
regards,

(5 edits)

Polite Request for having all character types, including the 16 original ones, in the Train Staion when you "Look for a Specific Personality Type"!

Just discovered that at the Railway Station there is the option "Look for a Specific Personality Type". Overlooked that so far.

Immediately trying it made me realize that you cannot choose one of the original 16 personality types here, which is a pity because now i have to go through the loop of the character creator - but then i have no randomization of all the other traits.

Ps.: i like the random aspect of meeting new characters very much, so i'm rarely seen at the  Railway Station.

(2 edits)

#3 Jobs & Home clearly is in the lead :)

imho the focus should be on the "Home" part.
Becasue for jobs it is already possible to run yor own DDD franchise & work in the lab besides your normal day job.
At Home it is mostly about sex and candy currently ;)

(9 edits)

25% ie.: once every 4 tries for the DDC, sounds reasonably considering it is a very strong, almost magic, "potion", also the chance gets higher after every time it is accepted.
But is it rly 25% chance? Or does it depend on other factors as well? Or is it just my luck?
I tried the DDC 20, and more, times a row with one character and it never was accepted.  By another character it was accepted the second time.

Turning the tables with the dominant characters might be the most requested feature, just behind more options for Marriage (Divorce). Both of which have been confirmed to be implemented!

See one hyper confirmation here: https://itch.io/post/15178375

(1 edit)

No forced tube session might be totally intentional and reasonable.
I assumed you have more willpower if you have more persuation skills.
Am i wrong/right?

(15 edits)

What i like about all four choices is that they are all adding content that sprawls across the whole game, meaning: from early, to mid, to end -game. Making the game even more "open-world-sandbox", really earning the predicate: simulation!

(Too many, especially text and novel type, games update by just stretching out the endgame ridiculously long, but adding nothing to the whole , becoming endless, on-rails, click-through -sausages. )

Will most likely vote for #3 but #1 is also tempting.

Could #4 maybe be a rolling update? Slowly adding one personality after another?
Caught myself asking this because i'm eagerly longing for the goth-girls ;)

Ps.: The next small polishing updates will be my personal big updates, because details matter!
 

(1 edit)

Marketing and Awareness are Everything.
When starting out invest about 10K in marketing and you should break even.
Also having all 3 employee slots filled gives best results.

Seperate volume control beeing essential here.
You might want to hear the phone, but you might not want to hear various "body" noises.
Audio eating up dev time is a concern.

(1 edit)

Nice game! - but the tedious minigame ruins the expierience.
All the work and then make it unplayable by a minigame, happens way too often with indie games.

(1 edit)

Try the "Eager Feedee" then, she constantly brags, flirts and flaunts with her gains!

(1 edit)

Just got to know the "Reluctant" fedee personality.
It is a wonderfully multifaceted personality!

Maybe my critic before was a bit harsh - guess there is also place for those characters which are totally in their zone!

(2 edits)

imagine the "immobile" or "enormous" status  means they still can move their comely, wobbly mass, very slowly. More so if there is still some fitness left. Which both is narrated beautifully. So there is no problem fiction-wise.

It has been announced that sex scenes get more detailed in many ways, so there is a good chance that those scenes also get more nuanced.

(1 edit)

Happily playing Second Helpings into 2026!

Mainly looking forward to these upcoming (mostly confirmed) parts:

1. "Character Customisation" features like: Hairdresser; Solarium;  Buying Clothes for the Girls; all surely good for beautiful, sexy, funny or embarrassing -scenes!

2. A more flexible Marriage system.

3. Swimming scenes on the beach would be a nice treat ;)

edit: 4. The ability to feed the feeder personality.

Wish you a tasty 2026!

Glad to read that you are mindful about fetishes that might be shocking  or going into a completely differnt direction (slob / furry / sickness).
What luck that you are not into it yourself.

(4 edits)

My review of this rather long suggestion thread:

1. it was already requested/announced that sex scenes will be expanded.
2. Unnecessary detail imho.
3. Shower, Bath & Bathroom scenes would really be great!
4. Girls turning you down only becasue of your stats  is  too resctrictive for my taste. Your behavior and getting girls to know should matter most = like it is now!
5. Should not be harder to implement then anything else, but is too much micromanaging for me. I think the stats should always be exactly shown = like it is now!
6. Thats a lot of ideas, maybe a bit too much!
7. It was already requested/announced that the work/jobs area will be expanded.
8. Nighttime scenes could be cool.
9. Many players get shocked and disgusted by slob or severe medical conditions.

Overall this is truly extensive input, some of it very interesting, some of it no-gos imho.

(7 edits)

Played with and tested Relationships with DDD Employees.
One, non game breaking, glitch. One minor rhetoric glitch.

- You can date them, make them your girlfreind and ask them to move in with you! This works perfectly.

- If you fire them before moved in with you they most likely will delete your number and you have to delete theirs too. But they are still roaming around in town, so you can apologize, date them and start over. This works perfectly.

- If you fire them when they already have moved in with you, they stay in your hosehold and are marked as unemployed. !however they will still be out at work sometimes. I imagined them beeing out doing something for the household, searching for work or simply having fun in town! 
It is good that unemployed girls do leave the house whenver they want, but maybe it should say something other then "...is currently out at work* like "is currently out and about".

- Glitch: when you detox a girl that once worked in DDD it seems you can never make her addicted again. Going to dizzys takes you to the path as if they where still working in DDD.

Not tested: marriage, moving to another town with an employee or immobilizing them. Maybe someone else has checked these?

Overall i rly liked the lover & boss -role!

Huh, missed the "reluctant" type, hope i meet one soon.

There is a "i do everything for you" personality, they might be for you.

(1 edit)

Encounters sound cool - instantly thought about encounters with actual in game characters rather then NPCish ones.
Characters comparing themselves is one hell of a kink, especially when the difference is significant!

Personally a fan of fitness and weight control too!

Rly like where this game is going, fiction and gameplay wise!

No need to rush anything ofc, there is a lot of to enjoy already there, and i think it is a good idea to polish before adding more, like you announced somwhere else here.

The only thing i would love to see a bit earlier is a more flexible marriage system.

Sry highjacking this thread ;) Party hard into 2026!

(5 edits)

Second the first point: the scope of this project is obv huge!

For the personalities, i am a fan of the original 16(!) archetypes because most of them are complex multilayer personalities! Having their ups and downs, trying to balance conflicting desires. All feels very true to life.
 
On the other hand the four feedee types, while clearly different, are all rather onesided in their expressions, same for the feeders. The latter will change a bit when their game can be turned around (which is kinda confirmed update wise).

edit: two of the feedee types are actually beautifully multifaced personalities - i was judging them too early sry!

my 2 cents

(3 edits)

Oh i got it, seems its just a game of luck then, and the chances seem very low. Would be nice if you could actively do something to obtain those catalysts.
Maybe a reward every X daily task or for special tasks (?)