Fun game. I liked the way you could only jump, made it unique and put allot more thought into movement. I had a problem where id repeatedly fall into the same pit after dying though , mabye you could argue thats part of the theme ? good job and well done
Ferdia
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Fun game. I really like the art and the animation of the cannibal apple taking a chomp out of someone. As a nitpick,I think the game would benefit from telling you what each apple does, or atleast letting you solve a room with 1 powerup at a time until you understand their uses well. Also that level select screen is very creative. Good Job!
Thanks for the kind words :) . I've no problem answering questions
1. Suprisingly very little time. This is the first game I've ever coded (unless your counting some scratch games from 10 years ago) so I had no clue what i was doing whatsoever. It took me about 2 days to get the character moving, but i got the hang of it after a while. I'm in college for software development so I know OOP pretty well (forced to use java), so the potions are all created by a very modular class. I think it took about 6 hours to go from one potion to the full list.
2. Were on 20 views and 17 plays. The click through rate is 1.7% , which seems very low to me but im guessing thats in the average range.
Honestly hard for me to believe this game was made for a jam with the sheer level of polish in it. Just feels very professional. The general creepy vibe around the cult and the consuming mother is very well executed in the art style and sound design. Only problem i have with it is the gameplay can get a bit stale. Other then that its an unbelievablypolished game. Fantastic Job!
Love the art style, UI, and the concept, with the way it works with the theme. I saw on another comment you mentioned you planned a second phase , which from the sounds of it would round of the gameplay loop better as right now it is a bit repetitive. Stil, fair play for getting something in and well done to the team.
Very fun game. Mr goblin is a smart implementation of the unreliable narrator. I think not knowing if hes lying is actually a good mechanic, as it means theres a stronger risk / reward for the ability you want being potentialy the one that you get removed, and makes the usual "choose an ability" have an unique twist. I liked this game allot. Good job.
The UI and general cleaness of the game is amazing, and made it feel very satifying to play. I saw in the devlog you said you couldnt add music but i honestly think it works very well without it as the sound effects are enough to fill in the gap. One thing i found was when i got to the shop i could afford everything every time, so there was no real punishment to just buying everything. Overall a very polished game. Well done
Enjoyed the game, as i love nothing more then big numbers. Zooming in as my civilization slowly consumed the earth was satisfying, but also made me feel a bit guilty. One thing is by about day 40-50 i was recruiting about 100+ people a day and setting them on tasks was allot of clicking, so maby a mechanic where if your holding a key down and click its +10 assigned to a job would be a nice feature. Very satisfying game though and i enjoyed playing allot.

