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Ferdia

27
Posts
5
Followers
3
Following
A member registered Jul 11, 2025 · View creator page →

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Fun game. I liked the way you could only jump, made it unique and put allot more thought into movement. I had a problem where id repeatedly fall into the same pit after dying though , mabye you could argue thats part of the theme ? good job and well done

Fantastic game , the mechanic works very nice and altogether the whole things very polished. good job.

Really enjoyed this one. I love the implementation of the theme and jumping from circle to circle. reminds me of mario galaxy. Great job with the atmosphere too , the level transitions felt very clean. Well done :)

I like the vibe you are going for, the player model looks nice and the implementation of the consume theme sounded really good. Keep working on it and im sure youll get something great :)

Really like the concept for this game. I think it could do with a bit more balancing though as the start is very hard, and the controls can be a bit funny aswell. Also like the music. Good job!

I think this is my favorites so far. Just a very fun and satifying game to play. The little point system on the left is a nice addition, and it just feels really good to build up combos, especially in endless mode. Fantastic Job!!

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Fun game. I really like the art and the animation of the cannibal apple taking a chomp out of someone. As a nitpick,I think the game would benefit from telling you what each apple does, or atleast letting you solve a room with 1 powerup at a time until you understand their uses well. Also that level select screen is very creative. Good Job!

Thanks for the kind words :) . I've no problem answering questions

1. Suprisingly very little time. This is the first game I've ever coded (unless your counting some scratch games from 10 years ago) so I had no clue what i was doing whatsoever. It took me about 2 days to get the character moving, but i got the hang of it after a while. I'm in college for software development so I know OOP pretty well (forced to use java), so the potions are all created by a very modular class. I think it took about 6 hours to go from one potion to the full list.

2. Were on 20 views and 17 plays. The click through rate is 1.7% , which seems very low to me but im guessing thats in the average range.

Wow this game gets very addicting very quickly. Rarely see an idle game with 3d graphics but it works really well in this case. Good Job!

Really enjoying this difficult and addictive game. Consuming the yellow cube is a small mechanic that fits well with the theme, but is fleshed out in a way that adds allot of depth. Each level is built extremely well to fit the mechanic. Definetly one of my favorites so far, Well done !

Love the crafting + searching through a book under a time limit gameplay. By about day 7 id like it if there was a bit more variation to the core loop. Mabye multiple orders, only one oven to bake with etc. Still loved the game though. Well done

Liked this game. Simon says mechanic is interesting but feels it could be developed a bit more / made harder. Love the art for gorbie and how he gets progressively fatter. Good job!

Cool game. Loved the grotesque art style. I think the game would of benefited allot from a mini tutorial. Good job.

Brilliant game. Very creative on the unreliable narrator by picking one who isnt so farfetched from reality... I found the art syle very charming. Fantastic job.

Really nice progression system in this game, I really liked the breeding system and tugging a frog around while racking up points was satisfying. Well done.

Honestly hard for me to believe this game was made for a jam with the sheer level of polish in it. Just feels very professional. The general creepy vibe around the cult and the consuming mother is very well executed in the art style and sound design. Only problem i have with it is the gameplay can get a bit stale. Other then that its an unbelievablypolished game. Fantastic Job!

Love the art style, UI, and the concept, with the way it works with the theme. I saw on another comment you mentioned you planned a second phase , which from the sounds of it would round of the gameplay loop better as right now it is a bit repetitive. Stil, fair play for getting something in and well done to the team.

This game makes me feel like im insane, but in a good way . Very fun to play and advance through the skill tree. The audio can bug out a bit,other then that its a fantastic game. well done

Love the humour this game goes for with the parody titles and descriptions. The art really pops, mabye even a bit too much as it took me a bit to know what to do at the start. Also absolutely love the music variations (my favorites day 7). Fantastic game, and good job to your team

The art and graphics in general look amazing on this, especially that background . I found the game oddly relaxing , and calming,  something i wouldnt excpect from a game about eating fish. Great game and well done.

Very fun game. Mr goblin  is a smart implementation of the unreliable narrator. I think not knowing if hes lying is actually a good mechanic, as it means theres a stronger risk / reward for the ability you want being potentialy the one that you get removed, and makes the usual "choose an ability" have an unique twist. I liked this game allot. Good job.

Love the concept, reminds me a bit of the republia times. Wish it lasted a little bit longer . Definetly unique on how it fits the theme, but it fits very well. Well done

Fun puzzle game, Loved the shading effect on the game. A few times when going into the door i think i pressed up too much, died , and had to do the whole puzzle again. Other then that amazing game. 

Looks like we had similair ideas! Very charming puzzle game. Had to think for a bit to figure out what combos i should go for potion wise for each level. I agree with other commentors pressing C can be a bit of a cramp as its right beside the  move right key. Overall very charming game. Well done

The UI and general cleaness of the game is amazing, and made it feel very satifying to play. I saw in the devlog you said you couldnt add music but i honestly think it works very well without it as the sound effects are enough to fill in the gap. One thing i found was when i got to the shop i could afford everything every time, so there was no real punishment to just buying everything. Overall a very polished game. Well done

Enjoyed the game, as i love nothing more then big numbers. Zooming in as my civilization slowly consumed the earth was satisfying, but also made me feel a bit guilty. One thing is by about day 40-50 i was recruiting about 100+ people a day and setting them on tasks was allot of clicking, so maby a mechanic where if your holding a key down and click its +10 assigned to a job would be a nice feature. Very satisfying game though and i enjoyed playing allot.

Loved the game. The cave painting art theme is really unique and well executed, and rewind mechanic is brilliant. One thing i did notice is when you reset  while a projectile is being thrown, the enemy starts throwing 2 or more projectiles. Other then that the game is brilliant. Good Job