Oh it's definitely a matter of when, my group enjoyed it enough that it's going to be our oneshot/low prep game of choice going forward for horror and/or survival type games.
Fiddlededee
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It was a self-made sci-fi horror scenario, a deep space science surveying vessel investigating a star outputting radiation that drives people mad then physically mutates them through vitrification. Basically, a very thinly veiled Event Horizon + Sunshine mashup type scenario with glass monsters. But in the process I cribbed heavily from the premade sheets, and kudos to you guys, because the universality of the mechanics made cooking up my own Dangers super quick and easy.
I typically do days of prep for anything I run, but I spent like... two hours, tops before running it and basically went with what the players were doing to shape a vague act structure with climaxes of rising seriousness.
I have to give additional praise to the finale mechanics; I've never had a player choose to invoke death via ultimate sacrifice before, the player was smiling as his professor of physics went careening out into the void, taking the final boss horror with him in the process!