love the puzzle represent things to tell story
really nice puzzle concept and touching
The volume for charging is a bit too loud :"D
and I wish there is visual hint on the charged target character on the end because player can start charging wherever but it only trigger the charge when the player stand on some area or distance.
easy to understand for platform or door since there is a bar that are charging. but at the end of level since I don't see the same thing, I am kinda confused
ah I see
it's sad to hear that you have problems on screen resolution.
right now the game resolution is 1024 x 896 tho it might be different when playing it on browser.
We have too little extra time on development and didn't want to risk any visual bug with resize button :"D
Thanks for the suggestion btw ^^
Interesting game
The first guardian movement is straightforward so as long as we are not in it's straight or diagonal path, player will be fine. Good intro boss
The second boss is kinda too much compared to first boss so if you plan to continue this further, I think adding in between them will be better.
and then, for the browser, if possible can you add lock mouse within the window?
sometimes my mouse click the close button accidentally :"D
The animation is really good but maybe add some indicator that player attack is still in cooldown
Thanks for playing the game ^^
Yeah I agree about the fishing. The visual clue is ambiguous, the audio clue exist but maybe because there's so many happening, it's not really noticeable. It's the metal sound that you need to listen to.
The sound being very crackly probably because of the browser I guess. Wasn't really sure because it's the first time for me this happened.
The browser and the Unity Editor result in very different kind of audio quality.
cute art style and audio XD
I like the cutscene concept too and the interaction with the background XD
some things that could be nice if the mail selection collider would be extended to the bottom area too even after moving to up.
because it moves too fast sometimes a kinda glitchy transition happening like switching mails too rapidly.
other than that I like the vibe of the game. Really comfy XD
I like the intro of the game where the NPC leads you to enjoy the leaves
Then the contrast mood happened on the next stage
at first I think you want to make the player wait the monster to destroy the fence.
The indication that leads that to it is the monster ability to destroy wooden objects. and there is also no indication before the danger area that I can jump over the fence.
And during top down chase, the died part is a bit confusing because when the monster caught to you, the game over screen only went dark instead of the usual hurt animation.
The other part is, you need to add some transparency on the cliff I guess? when the player are behind the cliff. Because I can't see well behind that :"D
But that might be hard to do :"