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A member registered Sep 07, 2017 · View creator page →

Creator of

Recent community posts

love the puzzle represent things to tell story

really nice puzzle concept and touching

I like the idea of this clicker game  ^^

interesting to launch cookie everywhere on the road XD

The volume for charging is a bit too loud :"D

and I wish there is visual hint on the charged target character on the end because player can start charging wherever but it only trigger the charge when the player stand on some area or distance.

easy to understand for platform or door since there is a bar that are charging. but at the end of level since I don't see the same thing, I am kinda confused

the intro cutscene took too long to replay the game when the player died a lot :"D

it makes retrying the game a bit of hassle.

but the game is easy enough to understand but I feel like the challenge is kinda repetitive?

but getting the timing is quite fun for a bit

Nice puzzle XD

and the concept of the game is really interesting ^^

The role of each statues are explained clearly and the tutorial for them is easy to understand

really nice game

Thank you for playing the game XD

ah I see

it's sad to hear that you have problems on screen resolution.

right now the game resolution is 1024 x 896 tho it might be different when playing it on browser.

We have too little extra time on development and didn't want to risk any visual bug with resize button :"D

Thanks for the suggestion btw ^^

Thank you for playing the game ^^

I'm glad you liked the game ^^

Noted about dialogue box. We ran out of time to add it :"D

Thanks for the suggestions ^^

oh no :"D

What's the screen resolution that you have?

Thank you for trying the game by the way ^^

oooh interesting mini game. the story and it's representation is really great.

The mini game I think need a bit explanation of the goal?

or maybe I misunderstood the goal of mini game?

I just pushed bottle to one of the boxes.

Nice game ^^

I like the cartoony simple art style and the mechanic of the adventure platforming game is interesting

really great game ^^

Amazing experience playing this game

The artstyle is gorgeous and the music really brighten the mood.

I like the transition to simpler artstyle to represent looking back to what brings the passion

The game is really simple and awesome

I'm sorry I don't understand how to play the game :"

What I know so far is WASD to move, Space to jump, X to switch to cat/human

but I don't know what is the goals of the game are.

But the music and art style is really good in this game ^^

Beautiful art style and really great tutorial XD

I think the only problem I get is I understanding the depth/height of the platform.

It makes me confused whether I can make the jump or not.

But other than that, the game looks fun ^^

Really cool boss fight

but the tutorial intro is a bit too long I think

but it was a nice tutorial to introduce the mechanic and the boss' movements

very comfy game XD

I like the unique shape

and the audio is really enjoyable to hear for a long period of time too

I let it keep running overnight and I reached 1M score XD

Thank you for playing the game ^^

Yeah, that's a shame that it got distorted. I'm not really sure either why it became like that.

Noted about settings button and fishing part.

There's a lot of polish need to be done for the fishing part. :"D

other probability is race condition where many ants queued to place leaves for the same index

other than that,I'm not really sure

nice game XD

I played until I finished all 3 trees got all leaves.

I noticed some bugs where some ants got stuck on 63120 sap rate, trees 3, branch 27, ants 28, ant speed 9.

probably it went overflow or something?

Thank you for playing the game ^^

yeah there's a lot of features need to be added for the fishing part but we ran out of time :"D

The fishing is really minimally implemented.

probably need to add more states and give more visual and audio clue too

game about breathing manually

interesting  concept, I didn't expect I would get damaged by the leaves.

and the leaves also move while the player exhale and inhale.

But maybe it's something to consider to treat our lung well and be careful of what we breathe in.

Really cool mechanic.

Thank you for playing the game ^^

Yeah I wasn't sure either why the sound got compressed :"

probably something in Unity setting but I'm sure it have been changed. Need to make sure about this later.

The catch fish is a bit ambiguous indeed. Probably need more visual clue I think.

The singular leaves that move in circular motion. is it a leaf particle?

I can try record if you want

ah I see

yeah I think I remember that I went close to the boss and attack right after the string is gone.

idk if that was the cause or not

I'll keep the game running until I reached the max score and I'll let you know later lol XD

the character sprite animation reminds me of momodora.

Really cool ^^

other thing that I notice, fallen leaves tween animation feels laggy.

and the cutscene text feels lees sharp compared to in gameplay text

awesome visual

but I think I broke the game? The boss won't move at all after ice shard move.


interesting music.

I can imagine character sitting on a bench with warm chocolate drink watching falling leaves and reminiscing their life on each fallen leaves calmly.

Interesting game

The first guardian movement is straightforward so as long as we are not in it's straight or diagonal path, player will be fine. Good intro boss

The second boss is kinda too much compared to first boss so if you plan to continue this further, I think adding in between them will be better.

and then, for the browser, if possible can you add lock mouse within the window?

sometimes my mouse click the close button accidentally :"D

The animation is really good but maybe add some indicator that player attack is still in cooldown

We don't have much time in implementing it :"D

But thanks for playing ^^

interesting game.

The clue on facial is quite obvious while some are not.

Was a bit confused about the blood part but other than that it's a nice pattern matching game.

Thanks for playing the game ^^

Yeah I agree about the fishing. The visual clue is ambiguous, the audio clue exist but maybe because there's so many happening, it's not really noticeable. It's the metal sound that you need to listen to.

The sound being very crackly probably because of the browser I guess. Wasn't really sure because it's the first time for me this happened.

The browser and the Unity Editor result in very different kind of audio quality.

Really comfy XD

I like the audio and the transition between cutscene and gameplay

and the voice actor did really good setting the mood

Really comfy vibes for the comfy game jam ^^

I really like the art style and the audio used on the game

Cute cutscene and interesting level design ^^

I like the puzzle

a bit tricky but easy to understand

cute art style and audio XD

I like the cutscene concept too and the interaction with the background XD

some things that could be nice if the mail selection collider would be extended to the bottom area too even after moving to up.

because it moves too fast sometimes a kinda glitchy transition happening like switching mails too rapidly.

other than that I like the vibe of the game. Really comfy XD

Nice cover art and the cutscene is interesting

the sound track for the cutscene is cute XD

I like the simple mechanic of your fishing game XD

I like the intro of the game where the NPC leads you to enjoy the leaves

Then the contrast mood happened on the next stage

at first I think you want to make the player wait the monster to destroy the fence.

The indication that leads that to it is the monster ability to destroy wooden objects. and there is also no indication before the danger area that I can jump over the fence.

And during top down chase, the died part is a bit confusing because when the monster caught to you, the game over screen only went dark instead of the usual hurt animation.

The other part is, you need to add some transparency on the cliff I guess? when the player are behind the cliff. Because I can't see well behind that :"D

But that might be hard to do :"

Thank you for playing the game ^^

I'm glad you liked the band and the art XD

I agree that the fishing is a bit confusing. We had so little time polishing the fishing mechanic :"D