I felt like an idiot the first play through, I didn't realize the ZAP button destroyed the light bulbs. Once I figured that out on the 2nd playthrough, I mastered it by the 3rd try. :-)
James Nye
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I love the look you made for the sprites, still holding the feel of the 8-Bit while giving more color like a 16-bit style. Big Kudos to you on your work! I'm sad to hear they aren't available but I totally understand. If I called myself a horrible pixel artist, that'd be over selling my abilities. I'm working on making my version of this game as well and hoping to have the first vertical slice out later this month. I also plan to make it free, as I don't want to mess with any legal stuff, but thankfully Konami seems to have been pretty generous to fan remakes over the years.
And I hear you on the stairs! I finally got them working in my game, but what a nightmare they were. I still don't like my solution behind the scenes but it works. Now I just need to get the knockback working better. :-)
This game looks great and I really love the updates you did to Simon's Quest.
Did you create the sprites yourself?
I'm making my own take on the game in Godot and the sprites I have are a lot closer to the originals. But I love the look of these ones and was hoping in the rare chance they might be available.
Yeah, just hitting delay will get a win, but its only 1 of 9 endings. I may have spent too much time thinking about branching outcomes.
Efficiency reduces the number of hours it takes to complete a task. I got to the point where i started to try and balance it and was just too tired to think straight, so things are certainly not dialed in to where they should be.
Thanks for making these. Used them for my seasonal Game Jam entry: https://folkor.itch.io/elf-hours
It FEELS far more frantic then it actually is, with how fast the extra requirements get added to the requests. First time playing I thought I wasn’t supposed to let the gifts leave the right side of the screen. I’d suggest starting with the presents fully populated across the screen to prevent players from feeling like that.
Yeah, I originally wanted the intro to be scrolling text, and then thought it should be click through, and skippable (It is if you play again after the ending). But this was my first time doing a narrative style game and I'm pretty certain it's not going to be in my wheelhouse. But it was worth trying!












