Thank you for the review! Yes, the chain flail was a pun on taking chain reactions literally.
Sorry you couldn’t progress past the spikes!
Thank you for the review! A lot of people are mentioning that the bouncing was hard, so I guess I’ll have to figure out how to revamp it.
I admittedly didn’t have a play tester because I was designing the final fight in the dead of night and just wanted to go to sleep, so I suppose it could have been imbalanced against the player. I’ll try to keep this in mind for the future.
Thank you for the review! I actually had ideas to implement features like those, but this is the first time I’ve participated in a game jam and I wasn’t skilled enough to figure out how to code such features in time. If I ever decide to make an upgraded version of this game, I’ll make sure to revamp the grappling hook with those features in mind.