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Frangoroo

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A member registered Feb 24, 2022 · View creator page →

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My experience was:
I sold the first diamond at the first store, started digging, and midway through all the digging I found out that I could upgrade the stats. Then I thought "what keeps me from upgrading this like crazy?" and boosted all the stats.
I was cooking so much with that pickaxe.
Then I got to the second store, and realized "shit" upgrading that badboy so much got me in so much debt I couldn't pay with the loot I gathered, and had to give up and try again.

I REALLY LIKED THAT ! It made me realize on my own how the game worked, and the gameplay loop. 

I don't have any complaints, besides maybe wanting some obstacules to avoid while digging (Maybe there are some down the line, I didn't got so far)

In general a very nice and well thought experience.

My experience was:
I sold the first diamond at the first store, started digging, and midway through all the digging I found out that I could upgrade the stats. Then I thought "what keeps me from upgrading this like crazy?" and boosted all the stats.
I was cooking so much with that pickaxe.
Then I got to the second store, and realized "shit" upgrading that badboy so much got me in so much debt I couldn't pay with the loot I gathered, and had to give up and try again.

I REALLY LIKED THAT ! It made me realize on my own how the game worked, and the gameplay loop. 

I don't have any complaints, besides maybe wanting some obstacules to avoid while digging (Maybe there are some down the line, I didn't got so far)

In general a very nice and well thought experience.

Peak midnight singing

Fair enough

Lol glad you liked it! I'm not much of a singer but I only had 5 minutes to make the sfx before going to sleep, although it turned out kinda peak tbh

I really liked this title. The art is very cute, the controls are simple, and intuitive + the story combined with the shaky screen and everything else works very well. Specially liked the contradiction between wanting to read the text, but trying desperatly to run from the monster.

Very cleaver design

I was able to fix it from work really quick, there was also a bug that didn't play the proper ground animation, but should be working now :D

Omg you're right!
The "game won" text is a event triggered by the Ground Animation, I totally forgot to pause that animation when the player dies.

Thanks for letting me know!! 

I'm at work rn, but when I come back I'll fix that and play your game as well

Thanks again!

Zerei Joinha do Goku | Dragon Ball Oficial™ Amino

Quite enjoyed, this game has such a good vibe, very relaxing and pretty

Oh man this is one of my favourites. Loved the way you implemented the theme, and the way the bulets sync with the music. Great experience playing this game. The fact that is simple to play is also such a good quality. Maybe a dash would be cool, but honestly idk, it's already so cool lol

É nois cachorro, tmjjjjjj

The art and design looks really good and cute. Dr. iqeleton took some giggles out of me which is always very appreciated. I've had a bit of a hard time moving around at first, but overall liked the gameplay. Very very cool game

Thank you so much Knight! I usually have a hard time learning more complex games, so I've tried to make HitMo controls as simple as possible, this way I can beat him as well lol

Almost beat the game, but after a few minutes searching I'm pretty sure there is no pink shark, lol. Maybe he went behind the submarine. Neverthless I liked. Some improvements os the visual, like addind bubble particles when moving would be appreciated. If the fish wouldn't go behind the submarine would be good as well. I think you have a very unique concept.

Different, and interesting approach. I've seem other people comment some points I had about the gameplay, so I won't be commentig again. Neverthless it's a cool game

Loved the art. I like the idea of a narrative-rhythm game. Sometimes I couldn't read the dialogue bc they went automatically to the next one, maybe would be good to only go to the next one pressing a Input to avoid that.

Rhythm meets FPS, it works very nice :D 

Can't find a way to open

Besides not finding enough time to finish, I liked the vibe and overall idea for game. Like Impasta said, it's a nice start :)

Quite liked the art. Killling demons is never enough. The OSU clicking style also warms my heart. I would have liked to see the jump, and dash meachanic used to dodge obstacles at the same time that shooting the gun.

I enjoyied the cute art, theme approach, and the music fits the underwater vibe. However I've experienced the same bug ImpastaSyndrome mentioned. Nevertheless, I like the overall vibe of the game.

Lol, my bad reflexes would probabbly give me a purple eye and a concussion if I played IRL, but I bet it would be fun to play amoung friends. I'm happy you liked it.

Totally agree, couldn't find time to add those mechanics during the Jam. But after the rating period is over, it's one one the first things I'm gonna try to implement. Thank you so much for the Input, and the kind words

Interesting Idea! I believe some anticipation would go along way with the gameplay.

Cool game! At a first attempt I didn't really understand what I had to to, but at the second I got it and was really good. I quite liked the visuals

Hey, you're my first comment. Thank you so much Rick, I'm glad you liked it. 

Hameoba 4 life! When the rap started I was like "All right, this is gold"

I'm crunching even now

Such a great storytelling, I love this

I liked the game, but would appreciate if the player speed could be a bit slower cause right now is a bit difficult to control him

ooh thanks man, I really apreciatte it. Wish I saw this earlier.

I just remembered I signed up for the Jam. Gonna start working now hehe best luck folkss