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freakmachine

8
Posts
4
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A member registered Jul 30, 2025 · View creator page →

Creator of

Recent community posts

Thank you so much for recording the video. Seeing someone else play the game is incredibly helpful in identifying any flaws in the gameplay loop

Interesting puzzle, but I'm stuck on this level . It also needs sounds for objects when you place them, and all sorts of visual effects/particles for them.

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interesting concept. But it's impossible to protect three bases from enemies that can appear from any side. And I don't understand how the second cannon works.

I liked the gameplay. Although the laggy camera spoils the experience (as far as I remember, in Unity this is due to the camera target moving in a fixed update; in that case, you need to set the camera component to fixed update or something like that). I'd also replace the lighting shader with a more cartoonish one.

Good visuals. Movement feels a bit odd, I'd like to see a jump.

I liked the gameplay loop. Cool impact from a hammer attack

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cute game. It would be great to see more variety among the obstacles, for example a harpoon that would fall from above. my score

Great game! It would be possible to add points for killing and a new ability that would drop from a vase, killing everyone in the visible area, but these are just ideas that could be added (I reached depth 125)